Assuming I understand your question correctly, you want to change your worlds spawnpoint. Doing this is easy, what you need to do is go to where you want your spawnpoint to be and while standing at the designated place you've decided on, type;
/setworldspawn
It may be helpfull to first convert your world to creative mode so you can fly around and find a suitable location easier, then, before you invite your friends change your world back to survival mode.
/gamemode survival
/gamemode creative
This can be done with the /spawnpoint
command. The syntax is /spawnpoint <player> <x> <y> <z>
. You need to set this point to be over the lava pit, not inside it, since the player can only spawn in the air or on a solid block (not in lava).
There are a few problems with this prank, though. First of all, if the player in question sleeps in a bed before dying then the prank is ruined.
Second of all, there is the fundamental problem that this prank can become virtually inescapable, and cause an infinite death loop. This is griefing. In the event that it does work (which it might not for the reasons stated above), the player in question would without a doubt get infinitely frustrated, rage quit, and never come back.
Furthermore, all of the player's items would despawn eventually. So if they happened to have your enchanted diamond armor on them at the time, that'd be gone.
What I would do? Use /ban <player>
or /whitelist remove <player>
instead, or at the very least, let them know that that sort of behavior isn't acceptable.
Best Answer
Explanation
All mobs have the
HandItems
andArmorItems
tags. The syntax forHandItems
is this:You can provide the id, enchantments, name, etc. Here is the
ArmorItems
syntax:Like
HandItems
, you can supply enchantments and names and ids. Here's a command that will spawn a Giant zombie with a diamond sword and a full set of diamond armor:However, keep in mind that Giants have no AI as of 1.8. The Giant will do nothing but stand there (making it great for a statue). But battle will not work very well without custom AI. I have a supplied a some basic commands that will make the Giant able to be fought.
Prerequisites
Run on a Clock
Hook this one up to a comparator, which is hooked up to a NOT gate, which is hooked up to this next command (this command is not on a clock):
Lastly, this one is repeating:
What does it do?
The Giant will have zombie AI. Killing the Giant will kill the zombie that guides it. The zombie that the Giant obeys (basically it's master) is invisible and silent.
Giant's Statistics
All Giants have 100 health, half that of an Ender Dragon and equal to an iron golem's.