I saw this question asking for the same thing and tried it on PE, but it didn't work. I put execute @a[x=11, y=4, z=0, r=1] ~ ~ ~ tp @p 11 4 -2
in a repeating command block, but it ignored the x=11
, y=4
, z=0
and r=1
and constantly kept teleporting me even though I was not on x=11, y=4, z=0
. If it is possible, how would you teleport players that are on specific coordinates?
I am on single player and on version 1.1.5.
Best Answer
The
x
,y
andz
arguments in the target selector only move the origin of where to search for players, you still need a radius (r
) or range (dx
,dy
,dz
).Also you don't need execute in this example, you can just put the target selector in the `tp' command.
So your command could for example look like this:
A tip for dealing with repeating command blocks with teleport commands in them: In case anything goes wrong and you're stuck in a teleporting loop, write down the coordinates of the repeating command block beforehand and if it's out of control, execute the command
/blockdata <coordinates> {auto:0}
to stop it.