I am playing on a superflat server. And obviously there a are no huts.
After extending I start to need more redstone dust. Buying from cleric-villagers is an option, but it is expensive and time consuming, because you can buy only limited ammounts of dust.
Thats why I start thinking if it is possbile to create some redstone dust farm. I have a normal Mob farm, rarely it spawns witches. But it is so rare that it is not feasible to count the drops as a farm.
Is there a possibility to make an witch-only-farm? Or at least increase the ammount of witches in a general mob farm? Or maybe any alreternatices to get redstone dust?
Best Answer
I've done some tests, experiments and research and it seems like there's nothing that isn't already in the comments or generally known, so I'll summarise it here:
Witches spawn in witch huts. Those are not an option for your Superflat Survival.
Witches spawn in raids. The bug MC-139817 ruins that for you, because you can't get patrols in Superflat worlds, so no "Bad omen", so no raids.
So the only option left is regular spawning. That spawning cannot be caused in any way that doesn't also allow zombies, skeletons and creepers to spawn. You could use their AI to separate them, but you'll want to kill them all anyway, so you might as well handle them all the same.
Here are a few small optimisations you can do, apart from the usual mob farm optimisations like building low down, no blocks higher than the farm, killing fast, lighting up around, etc.:
Of course that only works if your method of transporting the mobs away is not hindered by that. If that helps, you can dispense water into slabs since 1.13.
This is technically a different question, but I'll shortly answer it anyway: The wiki (archive) lists all ways to get redstone. Apart from generation and witches, cleric villagers can also trade you redstone. I would recommend checking what you can trade for emeralds (a huge sugarcane farm is usually pretty effective or bamboo or trees for sticks) and using that as a main source of redstone.