Let's do some experiments!
I'm going to assume we're interested in making square holes, for several reasons:
- It's easier to measure and compare that way.
- You probably want flat walls.
- If you find a good blast pattern, you can do the same thing side-by-side to clear a larger area in multiples of the pattern without wasting any blast power.
I am also going to ignore the possibility of encountering a vein of dirt or gravel, which is much easier to blast and results in much less predictability of the results due to irregular obscured shape.
That 3×3×3 cube fact is true, but only if the TNT is actually fully encased — which would be a waste of time since you would have to light the TNT and then plug the hole. The way I have used TNT to dig is to make a 3-deep hole and place TNT at the bottom of it (or drop lit TNT down from the top, which requires less careful cursor work). In addition to blowing out the cube, it will also take out nearly all of the fourth layer above (say, with one block remaining). I have found this to be a very convenient strategy.
In this case, each TNT will blow up 3×3×4 - 3 - 1 = 32 blocks, and 4 (11%) were removed by hand.
Suppose we place a single TNT on a flat stone surface and ignite it. I did this and got a 7×1×7 hole where the outside was only partly exploded, leaving 12-15 blocks [3 trials].
7 × 7 - 14 = 35 blocks, and you'll want to clear the remaining 14 (28%) by hand since they're irregularly shaped so a blast would be wasteful.
How about the same as above but with the TNT inset into the ground by 1 block? That turns out to be the same as the first case without the blocks above, so it removes only 9+8 = 17 blocks.
Let's go higher. Placing a TNT on top of some leaves (blast resistance = 1) results in another 7×7 pattern, but with only 9 blocks left unexploded.
Another block higher and there are many more blocks remaining; I'll stop here for now and assume this direction isn't useful.
So, the on-the-surface configuration blasts more area, but surely it wastes all that blast going sideways and upward. Let's try setting off a TNT in the center of a 3×3×4 hole produced by the first method (supporting the TNT with a block of leaves).
Whee! The second blast nearly perfectly enlarged the cube, leaving only 4 corner pieces. That means we destroyed 5×5×5 - 4 = 121 blocks, or 60.5 per TNT, with 3 + 4 = 7 blocks (6%) to clear by hand.
A third TNT, supported 2 spaces above with 1 block of leaves, after clearing the irregularities, resulted in an irregular 7×7×6 hole with 52 blocks left in it, meaning 7×7×6 - 52 - 7 = 235 blocks = 78.3̅ per TNT were destroyed. This is an excellent efficiency, but notice that the amount of hand-work has gone up to 59 blocks (20%).
A fourth centered blast, after clearing the irregularities, only scarred the walls a bit; I'm not going to bother working out the numbers.
In conclusion, based on the patterns I've tried, the most efficient pattern (in terms of blocks exploded per block of TNT) is three blasts at the same center point, starting with a 3-deep hole in the ground, manually smoothing off the walls between each step.
(However, these tests were conducted in creative mode, so I did not concern myself with safety (i.e. getting out of the hole). The temporary stairs required to exit after the second and third setups may affect the patterns; or you could use a water stream or drop lit TNT from a frame above.)
On the other hand, if you want to minimize manual effort while making a square hole, then I recommend using two blasts, as that has the lowest manual work percentage while still being quite efficient in TNT.
My experimental setup was a flat stone surface with a surrounding 11×11 obsidian ring to aid counting and provide a height reference in case I blew up all the surface. Shown here is the situation immediately after the fourth blast discussed above.
Also, thanks for asking this question! I have learned an improvement to my own blasting technique.
For spawning purposes, the absolute best thing to do would be to fill the ravine with solid blocks. If I recall correctly, this makes the spawning algorithm give up on the space sooner so that you'll get slightly higher spawn rates elsewhere. However, that's probably not practical.
I would recommend simply lighting it up with torches, starting from the top down. Yes, there will be ledges on the side; such ledges are generally flat and lengthy, so you can deepen them by digging into the wall a little bit to have a continuous normal walking path, and light that up. As you light up the ledge you will start to get a better view of ledges on the other side. As a bonus you might find passages to other caves you'll want to light up.
The reason to go top down is so that you don't have monsters falling on your head. The particularly problematic ones are creepers, which in recent versions may instantly explode if they drop from a height next to you. If this particular ravine does not have many ledges, or there are many spawning spaces outside of the ravine, it may be safe enough to light up the floor first; this will get rid of most of the spawn area and so you'll get fewer skeletons shooting you while you deal with the ledges.
I would not recommend using lava or water as fill, because they will make things inconvenient if you later decide to build some underground structure that just happens to intersect the ravine's location.
No monsters, not even spiders, spawn on walls, so you don't have to light up sheer walls (or any part that is not a floor or a ledge).
Best Answer
Ice is usually not used for iceways as it melts, you should try other non-melting variants like blue or packed ice.
If you are in late game and still want to use ice(for looks?) you could have perpetually bouncing armor stands with frost walker along the ice to turn it into ice again and again(but this is not efficient) for the overworld. No easy solution for the nether though.
Maybe you should just find the variants if you do not want to keep the iceway pitch black. Find a biome here chunkbase.com/
As for the trapdoors, they are used for better jump sprinting in corridor, as they break your jump faster than only full blocks, whereas a half slab does not let you jump(I suppose thats why you mention trapdoors-from tutorials).
Good luck on your adventures in survival!