ChrisF's answer is good for natural spawns, but I'm guessing you're using a skeleton spawner, since you mention skeletons in particular. If this answer does not help, please provide pictures of your build so that we can understand your problem better.
Monster spawners can spawn mobs in midair, so if you have a spawner over a high pit, that's fine. However, spawners are only active when you are within a 16-block sphere around them, so if you are standing at the bottom of a 24-block deadly pit, you will definitely be out of range; you can only use such a direct-drop system when standing at the top of the pit. You can tell when a spawner is inactive because it stops emitting flames and the mob icon inside stops spinning (due to a current bug, it may vibrate a little bit).
My favored solution to this problem is to use a water elevator to bring the mobs up an equal distance, move them over a bit, then drop down to die (or almost die and be one-punch kills) next to where I stand near the spawner. Here's a picture of the spawner end of such a system I recently built (for zombies, but skeletons work fine in the same design):
The zombie spawner is in the center of the glass box, and all of the space around it which a spawning zombie could occupy (4 to each side, 1 below, 2 above) is empty air. The water currents bring the zombie to the front left, where they swim up the alternating water blocks and eventually reach a horizontal current which moves them over to a drop (for reliable fall damage, leave a block of dry ground which they get bumped off by the next zombie). The redstone lamps allow me to toggle spawning on and off.
Monster Spawners that you find in dungeons will spawn up to 4 mobs per 25 seconds (on average):
The block will attempt to spawn 4 mobs at randomly chosen points within the spawning area, then wait anywhere from 200 to 799 ticks (10 to 39.95 seconds) before spawning again. As it waits, the mob inside the block will spin faster and faster.
For maximal spawning you need to ensure that:
- the light level is 7 or lower in an 8x8x3 area centred on the bottom NW corner of the spawner
- mobs are ferried quickly outside of the 17x17x9 detection zone so that it doesn't get "full"
You also must be standing withing 16 blocks of the spawner for it to function at all. These are the major constraints on mob spawner–based grinders.
Best Answer
The skeleton trap horses are a new mob introduced in 1.9 snapshot 15w38a. From the wiki: When a player approaches to within 10 blocks, the following will happen: