I want to teleport a player when they use a certain item, let's say, a stick, name wand. When the player uses it they'll be teleported to a certain place.
Minecraft Java Edition – How to Teleport Players with an Item Using Commands
minecraft-commandsminecraft-java-edition
Related Solutions
Yes that is possible! It is actually very easy...
Command Set Up
If you want to get a player from a area you need a target selector. For your example the @a
fits the best. If you have a target selector you are able to use target selector arguments. And with them you are able to define the area.
There are some more possibilities than the one I show you. I recommend you to select the players by volume. That means you have two points and all players within these points are selected.
[dx=DX,dy=DY,dz=DZ]
Selects only targets within the volume defined as starting from the location where the command was executed and extending DX blocks in the positive "x" direction (i.e., east), DY blocks in the positive "y" direction (i.e., upwards), and DZ blocks in the positive "z" direction (i.e., south). All values must be positive.
Usage of selection by volume from the minecraft gamepedia.
The command I use looks like this:
/tp @a[dx=10,dy=10,dz=10] -1718 63 -127
Here is the explaination of the command if you do not know how to use it!
The syntax of a tp command looks like this:
/tp [target player] <x> <y> <z>
The target player in your example are all players in the area. So you have to use the @a
what selects all players.
Furthermore you need something that restricts that @a
so that only the players in a area are selected. For that you need the selection by volume. It is written right behind the @a
.
As I said before you need two points to select a area. The first point (1 in the picture) is the commandblock and you do not need to type it in the command. The secound point (2 in the picture) needs to be in the command.
So you have to type the information how far this point is away from the commandblock. In my example I made a cube wich is 10x10x10 big. So I have to type [dx=10, dy=10, dz=10] and the area gets expanded by ten on each side.
The last three digits are the coordinates where you want to teleport the players. The first is the x, the secound the y and the last the z.
You are able to see the coordinates if you press F3 on your keyboard.
Automatic Teleporting Set Up
I do not know now if you want to teleport the player if he enterd the area or if you press a button. If you want to control it you just have to add a button with redstone to the commandblock.
If you want that a player is teleported when he is entering the area you have to use a redstone clock. Keep in mind that a redstone clock needs some server ressources. So use them as less as possible!
You are able to turn the teleportation on and off with the levler of the clock.
There is a way to do this in vanilla using commands. I got the general idea from betathedata on reddit, but the commands below are my own implementation of the technique.
This method relies on the fact, that a villager without trade offers has no trade interface, but right-clicking it will still count as "talking" to him. Therefore, having an invisible villager at your location while holding a specific item will do the trick.
Scoreboard objectives
For this to work, we need three objectives set up.
scoreboard objectives add holdingItem dummy
scoreboard objectives add holdTime stat.playOneMinute
scoreboard objectives add rightClick stat.talkedToVillager
The first two are for tracking when a player has just selected a specific item, the third one is what we want to unobtrusively set to 1.
Clock commands
First, set up a fill clock large enough to run at least 8 commands. Start off with
scoreboard players set @a holdingItem 0
scoreboard players set @a holdingItem 1 {SelectedItem:{id:minecraft:iron_ingot}}
scoreboard players reset @a[score_holdingItem=0] holdTime
Replace the SelectedItem
tag with whatever you like. You can add multiple of this second command if you want it to work for multiple items.
execute @a[score_holdTime=1] ~ ~ ~ summon Villager ~ ~ ~ {CustomName:"RightClicky",Offers:{Recipes:[]},NoAI:1,Silent:1,ActiveEffects:[{Id:14,Duration:9999,ShowParticles:0b},{Id:11,Amplifier:4,Duration:9999,ShowParticles:0b}]}
execute @a[score_holdTime_min=2] ~ ~ ~ tp @e[type=Villager,name=RightClicky,r=2,c=1] @a[c=1]
execute @a[score_holdingItem=0] ~ ~ ~ tp @e[type=Villager,name=RightClicky,r=2,c=1] ~ -100 ~
The first will summon a villager called RightClicky, who does not move, does not speak and has Invisibility and Resistance V (=Invulnerability), when you swap to the item(s) you specified above.
The second and third commands will either teleport that Villager to you, or into the void (killing him without particle effects showing), depending on whether you are still holding your item or not. This teleporting causes the villager to lag behind you a little, so it does not always work when you are running.
After putting in these commands, your RightClick
score will go up every time you right click while holding your item. At this point, place any commands that are supposed to be triggered by the right-click. Use @a[score_RightClick_min=1]
for targetting. For example:
effect @a[score_RightClick_min=1] minecraft:jump_boost 10 5
At the very end of your clock, run
scoreboard players set @a RightClick 0
to reset the system to detect another right-click.
Detecting a Left-Click should also possible. After summoning the villager, you can detect if a player hits it, as detailed in this question. Putting the two together is left as an exercise to the reader.
Best Answer
First, you'll need to give the item:
And add an objective to keep track of when people right click with (any) carrot on a stick:
Then, repeating and in this order, have the following commands:
This gives anyone holding the wand a "HoldingWand" tag, then teleports anyone who has both a UseCarrotStick score of >=1 and the Holdingwand tag to X Y Z (to be replaced).
The first command is needed so that people who deselect the wand have the tag removed, and the last command is needed so that people are only teleported once per right click.