Minecraft – Resume redstone signal transfer as chunks load

minecraft-java-editionminecraft-redstone

Considering that vanilla methods of chunkloading since 1.13 got between impossible and very cumbersome, I'd like a more 'poor man's' method to transfer a signal:

I want redstone signal to reach the distant destination before the player does. E.g. I flick a lever at a 'control center', then fly on Elytra along the wire to a distant farm (say, 100 chunks away) that is started by that lever; and I want it to start as soon as possible after its chunks load.

Normally, the redstone signal stops at the border between loaded and unloaded chunks and freezes there – after loading subsequent chunks it won't resume, redstone on one side lit, on the other unlit, until the blocks at the old border receive an update. I wonder what sort of contraptions along the line would make it resume automatically – e.g. some sort of clocks that would automatically update the connections on chunk borders, or 'resend if not acknowledged' repeater devices so that as soon as farther segments of the line load, the signal could resume.

Was anything like that invented?

Best Answer

You can't.

Remote chunk loading is entirely broken in 1.13+, it's one of the main reasons why I don't recommend updating beyond 1.12.2. My bug report about it is here, sadly it gets mostly ignored by Mojang. You can try voting for it, but I don't have much hope that it will be fixed soon.