I have a selection in WorldEdit (Bukkit Plugin) that I would like to rotate horizontally (i.e. not around in circles). I can use //rotate x to specify the angle to rotate, and using //rotate 180 would produce the effect as shown below, but I'd like to get the end result, to rotate it around a different axis (probably the y or x instead of z).
Is this possible within WorldEdit?
Best Answer
At the moment, Rotate command only rotates around Y axis(Or as you said, Z, depending where you draw them).
However, in here: http://redmine.sk89q.com/issues/633
It is suggested to use either
//deform rotate(axis1, axis2, degrees)
or
Sources: