I have an existing Minecraft world, on a shared server, that has been running for several years now. I'm looking for feedback from anyone who has updated an existing world to 1.13. (Finding this info is surprisingly difficult!) Specifically: What breaks? What doesn't? And how do ocean changes affect the world?
The only info I can gather seems to suggest that highly customized commands may break (we don't have any, so should not be an issue), that many plugins will break (we aren't using any), and that areas that have been explored won't generate new structures such as wrecks. It's the last bit that I am trying to verify: No new structures, but will new aquatic plants spawn? I'm envisioning our world with empty, barren oceans until we travel huge distances from home (we've explored a very large area…)
Asking with full understanding that 1.13 final is not yet released – looking for feedback from anyone who has used the prerelease versions on an existing map.
Best Answer
All undead mobs sink in water.
Baby zombies burn in daylight.
Items and XP orbs float up in water.
/gamerule doInsomnia false
to turn off phantom spawning completely.In general I would not recommend updating to 1.13 at all. Instead, you should stay in 1.12.2 or, if you want the new features, directly update to the latest version. The later, the better.
The updates after 1.13.0 have continuously improved on the bad state that the game was left in, so that now, in 1.15.2, "only" four issues that I would consider critical are left:
/forceload
-ing the area and running the world on a permanently running server. Yes, wasteful, I know.options.txt
times 16), so that no new chunks are generated. When customised worlds finally get re-added, you will likely have to changelevel.dat
back to a customised world, so create a backup of that file before opening the world in 1.13+.If you skip 1.13 and directly update to 1.15, there are of course additional changes to consider from 1.14 and 1.15, the main ones that impact an existing world are these:
/gamerule drowningDamage true
/gamerule fallDamage true
/gamerule fireDamage true
I do not recommend playing 1.14 anymore, it has horrible client performance and a lot of severe bugs. 1.15 improved on this a lot, but there are still the four big issues mentioned above left. I still recommend staying in 1.12.2 unless you either absolutely need the new features or you know all the details of these bugs and can work around them (which is very complicated and in some situations not possible).
I did not mention any new features that do not affect existing areas in existing worlds, but of course they are worth considering as well, for example you will encounter beehives, jungle forests and cats when you go exploring. But listing all of those features would turn this post into a complete changelog. For that, I recommend reading the changelogs on the Minecraft wiki: