Luckily, this region can be mapped out since item entities are affected by the suction but aren't destroyed and don't damage the turbine. The image below was my attempt to map out the safe region - any item entity thrown into a dangerous area was sucked through and deposited ~13 blocks down the other end of the turbine.
As you can see, the dangerous region extends backward about 8.5 blocks and seems to be aligned with the centers of blocks as opposed to the edges. The vertical extent is a bit harder to test, but the volume appears to resemble more of a square-based pyramid than a cone. Keep in mind that contact with the top or sides of the turbine itself also counts as being sucked through.
First, you should set up a scoreboard objective of type stat.leaveGame
:
/scoreboard objectives add JustLeft stat.leaveGame
When a player leaves the world, their JustLeft score will increase by 1 because of its type.
On a clock somewhere, you should then have:
/scoreboard players set @a[score_JustLeft_min=1] Death 1
To set the death score of players who have just relogged to 1. Followed by:
/scoreboard players set @a[score_Death_min=1] JustLeft 0
So that their JustLeft score is reset after their Death score is set, preventing them being continually killed.
@a
only selects online players, so they should only have their Death score set and then reset when they rejoin the world, even though their JustLeft stat will increase to 1 straight away.
Best Answer
The range of the maxed out beacon is 50 blocks, as said here on the wiki\ but the range of 6 beacons depends on your arrangement. If you have your beacons in a 2*3 rectangle on the pyramid (cheapest), the range would be 102*103 respectively, but you could use multiple effects that would all be present in 98*96 respectively. For a 1*6 orientation, it would be 101*106 respectively and for all, it would be 101*90 respectively.