As for difficulty I think an interested thirteen year old should be able to learn to play. Oftentimes it seems children are better at learning interfaces than we adults are. As far as content dwarf fortress contains the following.
- Fantasy Creatures
- Cannibalism (Elves)
- Kidnapping (Goblins)
- Torture and torment of captives
- Brutal law enforcement
- Violence
- Blood spatter
- Overly descriptive organ damage
- Vomit caused by stomach damage
- Protruding organs
- Failed surgical procedures
- Permanent mutilation from violence (lost eyes, hands, etc)
- Violent death of children and infants
- Madness and emotional torment
- Corpses which need to be moved
- Graves, mass and otherwise
- Ghosts of the fallen haunting the living
- The need to clean up vomit and blood
- The ability to kill unicorns, and mermaids
for their valuable body parts
You can still kill good creatures, but their body parts values have been lowered to make the practice less attractive
- Totems made from the dead
- Alcohol and alcohol dependence
- Monsters kidnapping people and turning them into monsters for procreation
Dwarf Fortress does not contain:
- Drug references, aside from alcohol.
- Mention of sex, nor sexual topics. Creature procreate, but the mechanism is not specified.
What tempers the excessive gore of the game is the fact that it is text based. Very gruesome things happen in game, but are not visualized, only described in prose. You would have to determine from that how appropriate it is for the child in question. I'm fairly sure the ESRB would rate it at least 13+.
It's also worth nothing that the community around Dwarf Fortress can be quite gruesome and disturbing, including the official forums.
Ok, I'm going to give you a crash course in Geology.
In traditional Geology there are three kinds of Rock: Sedimentary, Metamorphic and Igneous (actually that's an over simplification, but pretend its true). Dwarf Fortress is modeled on this system but it further breaks Igneous down into Igneous Extrusive and Igneous Intrusive (Lava that cooled on the surface and lava that cooled underground, obviously magma is found in the latter). To these layers DF also adds Soil and Aquifers. So our full list is:
- Sedimentary
- Metamorphic
- Igneous Extrusive
- Igneous Intrusive
- Soil
- Aquifer
Now on your embark screen you'll not see these layers, instead you'll see things like: Gabbro, Gneiss, Shale, Basalt, etc. Each of these indicates one of the above layers,
- Shale -> Sedimentary
- Basalt -> Extrusive
- Gabbro -> Intrusive
- Gneiss -> Metamorphic
So why describe them as certain stones instead of what the layer is? Well, the stone indicated is the most common stone in that layer, it is NOT the only stone in that layer. In addition to deposits (Jet, Gold, Hematite, etc) any other type of similar stone can be found.
So how do you tell if you have Marble? Well if you see Marble on your embark screen, that's a big hint (but you said you didn't). So the next thing you need to look for is a similar stone. Marble happens to be a Metamorphic rock, so it can be found if you have other Metamorphic rock, namely: Quartzite, Slate, Phyllite, Schist, and Gneiss. If you have none of those, then the answer is NO. If you have at least one then the answer is MAYBE.
Only way to tell in a MAYBE circumstance is to dig... Sorry
For those of you who actually care more about Rock, I've defined the terms further here. All rock essentially starts at as Magma. As Magma is heated by the pressure at the Earth's core it rises (remember 10th Grade Chemistry? Hot things rise!). It eventually reaches the surface and becomes Igneous Rock. Whether it becomes Intrusive or Extrusive has to do with whether it makes it all the way to the top. So we can say, all rock starts as Magma and becomes Igneous.
From there it can be weathered down by the elements, earth, rain, water, etc. This weathered down rock becomes sand or soil. These soils build up over time and eventually are submerged below other soil (or sometimes other rock). Eventually enough pressure builds up and the soil becomes hard and becomes a rock known as Sandstone. Sandstone is soil that has been compressed back into rock.
In a world without continents that's all there would be, but in our Earth we have massive continents. These continents are formed of large rock beds deep within the Earth's crust. As they heat they rise to the surface. At the surface they lose heat and cool. Eventually they cool so much they are subducted by newer Continents. This is not a subtle process, but actually a very violent one, with massive forces of pressure, stress and strain. These forces warp Igneous and Sandstone compacting it. The end result is a new kind of stone called Metamorphic rock (meta is Greek for change, and morph for form). Its usually identifiable by the stress lines present.
Congrats, that was your crash course in Geology, here is your Diploma.
The Advanced Class!
So someone asked about Flux and I figured given its importance in DF it might be worthwhile for me to explain what Flux is. Flux is often an ambiguous term give its preference in different scientific disciplines. The Flux referred to by DF is the term from Metallurgy. In metallurgy flux is a substance which removes oxidation from metals, usually used in soldering, brazing, and welding. Additionally, flux is used in smelting to remove impurities from the metal (also to liquefy slag, but that a different discussion). In modern steel making we use burnt lime or dolomite as a flux material.
Even though steel making is an industrial technology, the Dwarves natural instincts with relationship to rock have given them an innate understanding of the necessary complexities of steel making. As a result, Dwarven steel is far more pure than the period would otherwise suggest (modern steel making wasn't invented till the 17th century).
Best Answer
No, unfortunately. The UI is hardcoded into Dwarf Fortress. The limited moddability possible via editing data files does not enable changing this part of the game's behaviour.