Mun Numbers and Data in Ksp

kerbal-space-program

In Kerbal Space Program, even with using plugins that show data like I need, I can never find a conversion or something that will show the required fuel needed get the Delta V to reach a Mun encounter. Where can I find these values and if there is a conversion, where could I find it? And if it is known, how do you read the numbers on the Kerbal Engineering Redux plugin?

Best Answer

In the interface you can find is the altitude, orbital velocity, inclination and period of a planetary body, like Mün through the widgets on the centre right hand side in the map view.

Further, by setting any object as a target, you can use the map view markers for the ascending and descending nodes to figure out your relative inclination, by hovering over them.

Everything else you have to do the maths on for yourself, or using plugins to the game.

To answer your question specifically, though:

In order to best get to Mün, launch into an approximately equatorial orbit (off by no more than a degree, if you can swing it, although as much as 2 degrees might be workable).

After establishing a roughly circular orbit at anywhere from 70 to 120 km; wait for münrise. As Mün creeps over the horizon, hop into map view, point your ship prograde, and burn until you get an encounter.

Phase angles can be calculated using this handy tool, and for Delta-V, I swear by this handy map:

Kerbol system "subway map".