Cursors and gradmas seem to have a lot of upgrades and achievements associated with them, and time machines seem to be the main cookie-makers. But is there any reason to get more than a 100 Farms, Factories, Mines, Shipments, Alchemy Labs, or Portals?
Ny point in buying over 100 of something except Cursors, Grandmas and Time Machines
cookie-clicker
Related Solutions
The game itself does not limit it in anyway, but javascript does. I'm not sure what happens after you get 2^53 of one factory as javascript loses its ability to keep track of individual integers. 2^53+1 = 2^53.
Another thing to note is that the cost to buy the next factory becomes Infinity
relatively fast, which means you will need a supernatural cookies per second stat to make any progress in any reasonable timespan.
New Cookies
If you've earned 99999999999999 cookies, it unlocks:
- Gingerbread men - multiplier +25% - 9999999999999999 cookies
- Gingerbread trees - multiplier +25% - 9999999999999999 cookies
Reindeer
Just as wrinklers will randomly popup, now so will Reindeer. Click on them to get:
- 1 minute of cookie production, or 25 cookies - whichever is highest. (x2 with Ho ho ho-flavored frosting)
- Random cookie unlocks:
- Christmas tree biscuits - multiplier +20% - 252525252525 cookies
- Snowflake biscuits - multiplier +20% - 252525252525 cookies
- Snowman biscuits - multiplier +20% - 252525252525 cookies
- Holly biscuits - multiplier +20% - 252525252525 cookies
- Candy cane biscuits - multiplier +20% - 252525252525 cookies
- Bell biscuits - multiplier +20% - 252525252525 cookies
- Present biscuits - multiplier +20% - 252525252525 cookies
- Achievements:
- Oh deer - pop 1 reindeer
- Sleigh of hand - pop 50 reindeer
- Reindeer sleigher - pop 200 reindeer
- Let it snow - Collect all Christmas-themed cookies above - Increases the chance of Christmas-themed cookies dropping.
"SPECIAL THINGS AND STUFF"
If you've earned 25 or more cookies, it unlocks the upgrade:
- A festive hat - 25 cookies - unlocks:
A new section in the code ("SPECIAL THINGS AND STUFF") defines a Santa object that sits in the bottom left of cookie clicker is unlocked by A festive hat. You spend cookies to unlock new levels. They are as follows:
- Festive test tube - You start here after purchasing A festive hat.
- Festive ornament - 1 cookie
- Festive wreath - 4 cookies
- Festive tree - 27 cookies
- Festive present - 256 cookies
- Festive elf fetus - 3125 cookies
- Elf toddler - 46656 cookies - unlocks the Coming to town achievement.
- Elfling - 823543 cookies
- Young elf - 16777216 cookies
- Bulky elf - 387420489 cookies
- Nick - 10000000000 cookies
- Santa Claus - 285311670611 cookies
- Elder Santa - 8916100448256 cookies
- True Santa - 302875106592253 cookies
- Final Claus - 11112006825558016 cookies - unlocks the All heil Santa achievement.
For each Santa level purchased, you will gain in random order one of the following upgrades for purchase:
- Increased merriness - multiplier +15% - 2525 cookies
- Improved jolliness - multiplier +15% - 2525 cookies
- A lump of coal - multiplier +1% - 2525 cookies
- An itchy sweater - multiplier +1% - 2525 cookies
- Reindeer baking grounds - Reindeers appear twice as frequently - 2525 cookies
- Weighted sleighs - Reindeers are twice as slow - 2525 cookies
- Ho ho ho-flavored frosting - Reindeers give twice as much - 2525 cookies
- Season savings - buildings are 1% cheaper - 2525 cookies
- Toy workshop - upgrades are 5% cheaper - 2525 cookies
- Naughty list - Grandmas are twice as productive. - 2525 cookies
- Santa's bottomless bag - Random drops are 10% more common (special cookie unlocks from wrinklers and reindeers) - 2525 cookies
- Santa's helpers - Clicking is 10% more powerful - 2525 cookies
- Santa's legacy - multiplier +10% per Santa's level (1-15) - 2525 cookies
- Santa's milk and cookies - Milk is 5% more powerful - 2525 cookies
For purchasing the last Santa level, you will also unlock the upgrade:
- Santa's Dominion - multiplier +50%, buildings are 1% cheaper, upgrades are 2% cheaper - 2525252525252525 cookies
Cosmetic
There are a few purely visual changes that are happening:
- Snowflakes in the cookie stream
- Elf grandmas are mixed in with the Grandmas
- Wrinklers display a winter variety
- If you have 1000 or more cookies baked, the following news stories appear at the top:
- bearded maniac spotted speeding on flying sleigh! Investigation pending.
- Santa Claus announces new brand of breakfast treats to compete with cookie-flavored cereals! "They're ho-ho-horrible!" says Santa.
- "You mean he just gives stuff away for free?!", concerned moms ask. "Personally, I don't trust his beard."
- obese jolly lunatic still on the loose, warn officials. "Keep your kids safe and board up your chimneys. We mean it."
- children shocked as they discover Santa Claus isn't just their dad in a costume after all!
"I'm reassessing my life right now", confides Laura, aged 6. - mysterious festive entity with quantum powers still wrecking havoc with army of reindeers, officials say.
- elves on strike at toy factory! "We will not be accepting reindeer chow as payment anymore. And stop calling us elves!"
- elves protest around the nation; wee little folks in silly little outfits spread mayhem, destruction; rabid reindeers running rampant through streets.
- scholars debate regarding the plural of reindeer(s) in the midst of elven world war.
- elves "unrelated to gnomes despite small stature and merry disposition", find scientists.
- elves sabotage radioactive frosting factory, turn hundreds blind in vincinity - "Who in their right mind would do such a thing?" laments outraged mayor.
- drama unfolds at North Pole as rumors crop up around Rudolph's red nose; "I may have an addiction or two", admits reindeer.
Best Answer
It depends on your motivations for playing but the newest target is 200, and beyond that, there are no imperative reasons to purchase any more. If your only goal is to have everything currently available, then you can stop once you have all achievements, all upgrades, 240 cursors and 200 of everything else, got all the seasonal purchases and clicks, 7777 lucky cookie clicks, and have reset 12.5 quintillion cookies away as there is currently nothing beyond that.
You may optionally want to try to optimize CPS gains by balancing out cost/cps for building purchases in order to make more efficient progress later, but that is entirely optional and may not prove to be worth your effort depending upon what is to be added. Because the cost/cps is better on some of the lesser buildings when compared in equivalent quantities of other buildings, your most efficient CPS purchases will be from some of these cheaper buildings. Essentially you would calculate buildingCost/(cps/building)=cpsCost for your most profitable building and then purchase enough of every other building to get the cpsCost for each building to be approximately the same value as was calculated for the most profitable (because they will have the worst cost/value if you don't try to balance the cpsCost). It should be noted that the cost/value relationships change as you purchase upgrades. Having a spreadsheet helps.