Ny way to continue in a Ticket to Ride LAN game that’s gotten out of sync

networkingticket-to-ride

We've had this scenario play out a few times lately:

  • When playing a game of Ticket to Ride on our local network, player A accidentally disconnects.
  • After player A has disconnected, but before the devices belonging to the other players have noticed, player B (who goes right before player A) takes a turn.
  • Now most of the devices think that it's player A's turn, but player A's device thinks that it's player B's turn. So after player A reconnects, nobody can play!

Is there any way to either roll back to player B's turn, or let player A's device know that it's really their turn now?

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