Pattern of removed skin parts that is connected to wearoff percantage

counter-strike-global-offensive

I know that the weapon skins have an internal wearof scale ranging from 0 to 100. I'm wondering, (since I own a awp hyperbeast with ~25% wearoff which just looks on playerside like factory new ~ minimal wear. But on the back side its kinda… "battle scared"), is there a pattern for each weapon type where the weapons skin is sratched away? Or has every skin object its individual pattern?

In other words:

lets say My AWP Hyper Beast has a specific wearoff of 25.029371 would it look identical or different from some one elses AWP Hyper Beast with a specific wearoff of 25.029371? My asumption is it would look diferent and I just had luck with my pattern, because otherwise the whole AWP Hyper Beast skin pattern would be kind of… flawless, by just wearing of the whole backside before the players side gets any scratches.

Best Answer

Wear strictly comes from the float value, the lower the float, the lower the wear.

However, some skins wear more than other : AWP Worm Gods are rarely scratched, while USP Orions always are, even with 0.001 FV

Identical FV (in your case 25.029371) -> Identical wear (scratches at the same position, same size.

The scratches are determined per skin with an algorithm, which we may call wear pattern.

This wear pattern is spread on all the weapon (front and back side), with the most used parts of the gun being worn first (handle, clip, butt and barrel)

Check this link and scroll to see the weapon wearing: CSGO Stash, AK Vulcan skin

This does not apply to patterns, such as Case Hardened, Crimson Web and such as far as I know