I was wondering if there was an algorithm or pattern to how much health/damage/minion level is gained per level up.
For example, a level 7 cannon will have 616HP and deal 105DMG per shot. But a level 9 will have 742HP and deal 127DMG per shot. Is there a statistical increase between these values or are they instead pre-programmed by the developers?
Best Answer
From the wiki it says that:
"All health and damage statistics are increased by roughly 10% per level. "
Emphasis mine.
In your case we have.
It seems fairly close.