Clash Royale – Pattern of Upgrades Explained

clash-royale

I was wondering if there was an algorithm or pattern to how much health/damage/minion level is gained per level up.

For example, a level 7 cannon will have 616HP and deal 105DMG per shot. But a level 9 will have 742HP and deal 127DMG per shot. Is there a statistical increase between these values or are they instead pre-programmed by the developers?

Best Answer

From the wiki it says that:

"All health and damage statistics are increased by roughly 10% per level. "

Emphasis mine.

In your case we have.

616 x 1.1 x 1.1 = 745

105 x 1.1 x 1.1 = 127

It seems fairly close.