Player owned structure laboratory permissions

eve-online

I would like to open up one of my mobile laboratories so that corporate members can start their own research jobs. I have done a bit of googling but haven't found anything recent that discusses this in depth. The exact situation that I want to allow is as follows;

Corporate members…

  • can create their own research jobs
  • cannot cancel other research jobs
  • must store their own blueprints in their own hangar at a nearby station
  • cannot take other members blueprints

My initial impression on this is that many years ago (2008) it simply wasn't possible, and that more recently (2011) some improvements had been made that allowed further customisation but still didn't completely fulfill these requirements (ie: members needed the "factory manager" role and access to the corporate wallet, which would allow them to cancel other people's jobs and steal their blueprints). This seems like something that a game with as much depth of EVE wouldn't have overlooked.

Is this still the case? Is there any way to work around these limitations?

Best Answer

This is still the case and people could still take other people's blueprints and cancel their jobs etc. You also cannot do research from your own hangar, it must be done from the corporate hangar.

There is no workaround for it at the moment.

Source: I am Director of an Industry Corp and the Corporate Starbase Manager.

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