Prone firing mechanic

battlefield-3call-of-duty-black-ops-2

So this method has been annoying the crap out of me for the past few weeks. You simply walk around and encounter an enemy. You start firing at them and they quickly go prone, and kill you in a matter of milliseconds. Is there a mechanic to this; why does this work so well? The game I'm pointing at is Black Ops 2, but I noticed this doesn't work in, for example, Battlefield.

What is the actual mechanic of drop shooting in black ops 2? So accuracy after x seconds, accuracy before. A nice answer would be an actual comparison featuring 2 guys both standing, then one start drop shooting and one simply starts shooting. Then a overview of damage dealt and overal accuracy.

Best Answer

What you are referring to is sometimes called "drop shooting" or "dolphin diving" (the later one has some forward motion).

People do this because:

1) Shooters typically work like this - you go into crouching or prone position and your aiming reticule gets smaller, therefore you can shoot more accurate.

2) You yourself offer a smaller target. While true that you expose your head, you are still very small and hard to hit.

3) Quickly dive into cover.

Some games try to remedy this "phenomenon" by applying some penalties, like not being able to shoot while the "going prone" animation rolls (Battlefield 3), jumping very dramatically without the ability to shoot (Black Ops, other ones might as well, but don't know), or simply don't support prone (Battlefield Bad Company 2).

EDIT: Reading your comment - I don't know if someone has actually made something like that, but here are some youtube videos. Might contain something satisfying for you