Is there a way to make games only accessable to specific users (we have kids who don't want others having access to their games) kids being kids, as soon as their backs are turned they are on the other kids games.
Ps3 games user specific
ps3
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Your Playstation Network (PSN) account can be simultaneously associated with five PS3 machines. So to answer the questions:
- Can we create profiles for the people that will play and have them exist on all the 3 PS3's?
- Can I take my home profile and use it on those 3 PS3?
Yes, each person could have a user profile associated with their PSN account on each of the 3 PS3s. You would be able to use your existing home profile.
- Would I need to keep it on a USB stick (assuming that is even possible)?
- Can I "download" it onto the machines?
Information kept on the PSN servers (trophies, list of your purchases) is automatically kept in sync between PS3s using the same PSN ID (note - you would need to ensure that trophies are synced to the server by visiting the Trophies menu item in the XMB). However information kept locally (save games, downloaded files) would not be synced. I think you can transfer most saved games using a USB stick as long as you only play them with the same account.
- What about ranks in games such as Call of Duty Black Ops, would that follow my profile or be locked to one of the machines?
Rankings are stored on servers and associated with your PSN ID, so should work fine, although you may need to copy your save games across in order to use the same character profile.
Quoting from the Gran Turismo FAQ:
What is the role of the host in an online race event?
Last Updated: Dec 24, 2007In the online gameplay (Star type) of Gran Turismo 5 Prologue there is a host player.
The host has the following two roles:
(1) Manages the start and end of races.
(2) Performs the communication between all participant players for internal data communications during gameplay.
Because of this, if the host exits out of a race during the race, the race itself will be terminated. Also, please note that if the connection environment of the host deteriorates, the cars on screen may not drive properly.
For this reason, the software automatically evaluates the network connection environments of the participant players, to select the players with the most suitable network connection as the host.
The actual upstream bandwidth of the host is especially important since they will be communicating with other players. Therefore the software evaluates both the NAT type of the players, and the measured connection speed during actual play as well.
Regarding evaluation of your network connection environment, please refer to the following page.
I know this information covers the Prologue rather than GT5 itself, but I can't find any references to whether or not they changed the networking model between then and GT5. There is no other relevant FAQ entry for GT5, so I'm making the assumption that this information is still valid.
Based on this, it appears that the games are, indeed, hosted by one of the players and not on the PSN servers. If I'm reading this right, the game determines which player has the best connection as the time, so you shouldn't have to worry about it yourself. That said, having more people on a wired instead of wireless connection would help, since their bandwidth still matters for timely communication with other racers through the host.
Best Answer
There's no way to limit which local accounts can play a specific game aside from parental controls, which sounds like it isn't quite what you want.
That being said, each account on the PS3 should have their own separate save data for each game, and user accounts can't access save data on other user accounts, even on the same PS3. So, aside from arbitrary reasons ("that game belongs to me, you can't have it!"), there's no real downside to letting the other kids play "their" games, and there's no need to worry about one kid messing up another kid's saved game, as long as they're playing on their own account.