Use dagger with a bow secondary, because they have x5 and x3 backstab damage multipliers when sneaking. (assign shortcuts for both sets)
Get some invisibility rings and robes (or enchant them) (but don't go over 90% invisibility), if your a low level get invisibility potions, this will allow you to avoid combat and sneak through dungeons.
Get night eye.
By invisibility I obviously mean chameleon invisibility.
If you get in trouble you can always drink an invisibility potion and escape.
I passed all of the guild quests and the main quest as a stealth character with a dagger.
I ended up getting some chameleon rings and robes which made me 100% invisible
Here you can see me in a restricted area, notice how the guards ignore me.
(the sword is white because of some bugged weapon skin)
the game lost it's charm for me but it's certainly easier to play someone 100% sneaky
Other than that I suggest you get some chameleon rings and achieve around 90% invisibility which is pretty fun to play at and is significantly easier to deal with crowd's which also allows you to use the dagger stealth kill modifier (x5) which is better than the arrow one (x3). (, the difficulty level was close to max, and the arrows were useless, so to experience one shot kills you could always reduce the difficulty)
night eye beats any torch or anything that is visible to others, although just setting the in-game brightness is very close to night eye so use that if your having trouble seeing in the dark.
one example is when I was doing a assassination mission on the countess of anvil, the game felt like a real stealth game then.
Good luck! and remember, challenge is what keeps the game fun, challenge and leveling up (and some stories)
p.s. Thieves Guild missions are the best.
You can make your own mini-mod for this. Since this sounds more like a question for GameDev, where we develop stuff in preference of using other people's tools ... let's explain how to go about it the "proper" way first:
- If not already done so, install The Elder Scrolls Construction Set (version 1.2 is fine; you need the older 1.0 only for few specialised tasks which are broken in the latest version). Optionally, install the Oblivion Script Extender and the Construction Set Extender for significantly easier modding in general.
- In the TES CS, load the main oblivion.esm by going to the menu item File -> Data, marking the tick to the left side of oblivion.esm, and clicking OK. The loading will take a while.
- Open the list of quests by picking the menu item Character -> Quests...
- The quest data window appears, with all the existing quests in the game (even those who aren't "real" quests, or are left-overs from the development) listed.
- The next step depends on the quest.
- Some have the level requirements listed right there, in the "quest conditions" part. In such a case, mark the offending line (it has a GetLevel check) with the mouse and hit the
[DEL]
key on your keyboard to remove it.
- Other quests have the level check in the topics which start the quest. You'll have to work through the Topics tab and remove such conditions.
- Some quests have the level condition (again, using
player.getLevel
) in the quests scripts. Click on the [...]
button next to the script name to edit those.
- Finally, both topic and quest stage result scripts can be used for such checks, but I don't believe any vanilla Oblivion quest does so.
For the lazy and in a hurry, there is a mod which does it for you: No Daedric Quests Level Locks.
(Version 1.2.0416)
Best Answer
Deleting spells is not possible in vanilla game, however, there are mods and console commands to allow this.
First, here is a mod that will allow you to delete spells (custom spells included) with delete key.
http://oblivion.nexusmods.com/mods/23069
If you do not wish to use mods, you need to use console tools.
To enable the console, make sure the bAllowConsole is set to 1 in your oblivion.ini file. The console can then be accessed in-game by toggling the 'tilde key' (the actual key can be ~, º, ¬, |,^, \, §, etc.. depending on your keyboard layout), found near the "1" key on most keyboards. The console prompt will appear in the lower left-hand corner of your screen. You can scroll the console output using the "Page Up" and "Page Down" keys. The console is not case sensitive: entering any of "tdt" or "TDT" or "TdT" will toggle the debugging text.
Note: Removing the spells as described below will remove them from your list of spells, but you can not create new spells with names similar to those you have removed (you will still get the error message A spell with this name already exists). If you create a spell and realize you made an error, you can not remove it and create a correct one with the same name.
For default ingame spells use command: player.removespell [Form ID]
For example, to remove the spell Calming Touch, which has Form ID 000A97CA, you must write this in the console: player.removespell 000A97CA
You will then get a confirmation message saying "Spell 'Calming Touch' removed from "
Note: You should not remove the default player healing spell (aka DefaultPlayerSpell, aka "Heal Minor Wounds") -- this spell is treated specially by the game as the fall-back spell after the player casts a scroll based spell. If you don't like the spell, then use TESCS (The Elder Scrolls Construction Set) to redefine it to do something innocuous -- e.g., turn it into a lesser power which raises your mercantile by one point for one second.
For full list of Spell IDs, see this page:
http://www.uesp.net/wiki/Oblivion:Spells
Removing custom spells works just the same way, but finding the Form ID is a bit trickier.
SPELs:
FF00470B 108 00000000 0 Custom Spell -
FF00470D 103 00000000 0 Unwanted Custom Spell -
(...)
For versions of Oblivion not using the latest patch, try using this method:
Source(s):