Same as before with the original game: is there a reward if I find all of them? Does it make a difference?
Reward if I find all stars in The Talos Principle: Road to Gehenna
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I almost completed the game and now I have quite good estimation of number of puzzle it has. There are:
- Exactly 99 sigils puzzles: 18 green + 23 yellow + 49 red + 9 grey.
- At least 30 star puzzles (some of them are not really puzzles, but exploration tasks). May be more, but I don't thinks so, since exactly 30 stars are needed for 3 doors and currently I know exactly 30 stars locations.
- Exactly 6 puzzles at the tower.
- Exactly 3 messengers puzzles. But those are extremely simple.
- At least 39 easter eggs, these usually also don't require a puzzle solving, but exploration.
In total this would be 138 puzzles + 39 eggs, may be few more eggs.
P.S. New DLC: "Road to Gehenna" additionally provides 24 very good sigil-like puzzles + 16 star-like puzzles + several eggs.
First of all. There are 30 stars at The Talos Principle as far as I know:
- There are 27 stars in the halls (A,B,C).
- There are 2 stars in the main world - the one with the tower.
- There is 1 star in the messenger places.
Then, second, please, don't think that knowing exact locations of each star will save you from exploring, often you still need to search for instruments (jammers, cubes, etc.) to get the star and it is essentially the same task. Even more, I think this game is about exploring. Even during the sigil puzzles you need to find a jammer, you need to find a position for connector, you need to find the sigil at the end, etc.
But anyway, in the following I give hints, which are aimed to reduce: a) process big area exploration, b) "looking for I don't know what", c) trials and errors when you trying to jump over a wall. After you read all hints you will face a usual sigil-type puzzle. But be carefull, some of this hints makes the rest of the star-puzzle trivial.
When you read the hints note that:
- "Open world" is all world excluding the puzzle areas, sometimes it is inner area (surrounded by puzzles), sometimes outer area. sometimes both.
- Right/left/front/back are given respectively to your position when you enter a puzzle or teleport to a world.
- "Hidden area" usually means an area completely surrounded by walls/fences. Often you can look inside if you jump.
The hints:
A1. Exact location:
Open world. Forward from the teleport to another puzzle area. Twice to the left to L-shaped puzzle area. It is in hidden area behind the fence to the right from the puzzle door.
Crucial secret:
There is a switch somewhere.
A2. Exact location:
Open world near the teleport. Behind a small wall in bushes to the right.
Crucial secret:
You can take a key outside from a puzzle.
Crucial secret2:
There is a door in the backwards direction from the teleport.
A3.1. Exact location:
"A Bit Tied Up". Right front corner, near the sigil.
A3.2. Exact location:
Open space, under ground near the teleport.
Crucial secret:
You can change time on the clock.
Crucial secret 2:
You will need to know what is HEX and what is ASCII.
A4. Exact location:
"Push it further", in the corner. Look for a narrow path near a wall.
Crucial secret:
There is a hidden connector on the top of a column (or a tree in older version of the game), that is nearby.
A5.1. Exact location:
"Friendly crossfire". Right front corner, where the black ball was.
A5.2. Exact location:
"Things to do with 2 boxes". Behind a wall at hidden area at back left corner.
Crucial secret:
There is a switch somewhere.
A6. Exact location:
Open world in hidden area to the left, between 2 puzzle areas.
Crucial secret:
There is an object in the open world.
A7. Exact location:
"Two Pesky Little Buzzers" Left back corner.
Crucial secret:
You can shoot laser though the violet barrier.
B1. Exact location:
"Something about a star". Right in the center.
B2. Exact location:
"The Tomb", behind right statue, you can see a path from outside.
Crucial secret:
You can come in from the inside of the puzzle.
B3. Exact location:
"Blown Away". In a hidden area right near of the door (to the left).
Crucial secret:
You can level up a bit one of the connectors at another puzzle.
B4.1. Exact location:
"Right angle", hidden area near the front wall, you can see fan.
B4.2. Exact location:
Open world, in the Sphinx.
Crucial secret:
There is a hidden source and receiver in the open world.
Crucial secret 2:
You can get one of the puzzle-connectors outside.
B5. Exact location:
In a middle of the open world, on the top of the spire.
Crucial secret:
You can take things outside from puzzles.
B7.1. Exact location:
Open world, at the top of the big arch structure in front of the big pyramid.
Crucial secret:
You can take things outside from puzzles.
B7.2. Exact location:
"Bouncing side by side". Front left corner.
C1. Exact location:
Open world, at ruins behind the puzzle areas, behind a barrier. You can see it easily if you explore the ruins a little bit.
Crucial secret:
You can find a connector in the open world.
C2. Exact location:
"A Ditch and a fence", at the left front corner, behind a wall.
C3. Exact location:
"Weathertop", at the left front corner, you can see it when you solve the puzzle.
C4.1. Exact location:
"Outbliette", behind the wall on the right.
C4.2. Exact location:
"Throne room", near the front wall.
C5.1. Exact location:
"Time flights", hidden area in front of the recorder.
C5.2. Exact location:
"Close and jammed", hidden area right after first barrier on the left.
C5.3. Exact location:
"Dumbwaiter", behind the front wall.
Crucial secret:
There are two solutions. At the simple you can use locations of 3 puzzles. At the hard you can take a connector inside to the open world.
C6. Exact location:
"Seven doors of the recording", at the right back corner, just follow the barriers.
C7. Exact location:
"Dead Man's switch", around a corner, near the front wall.
MW1. Exact location:
A small building behind the tower.
Crucial secret:
You can take connectors outside from the tower. But you can't solve it until you reach the hall C.
MW2. Exact location:
Tower's 3rd floor, on the left from the door.
Crucial secret:
There is a hole in the roof.
MP1. Exact location:
Messenger place at C hall, on a floating iland.
Crucial secret:
Everything you need is right in front of you. Go for it.
I don't put here exact solutions intentionally, I think a player should solve puzzles by himself. But if you really want full solutions you can see all of them, for example, in this 33 minutes guide on youtube.
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Best Answer
To get to the "star world", like in the original Talos Principle, there is a fan behind dome C. This will blow you across the various small floating islands you see scattered around. Eventually, one of them takes you to a portal for the star world. Accessing it only requires 10 stars, despite there being more than that in the game.
It has seven very difficult puzzles, and collecting the sigil in each of them and then solving a tetromino puzzle below the main platform in the hub world that the other robots stand on will unlock three additional endings.