So I just got out of a Payday game. Every time someone shot a cop, their corpse dropped a body bag.
And it was the best game of Payday I've ever played.
I have to know: Was this a bug, or the work of a hacker?
payday-2
So I just got out of a Payday game. Every time someone shot a cop, their corpse dropped a body bag.
And it was the best game of Payday I've ever played.
I have to know: Was this a bug, or the work of a hacker?
Steam user Faildozer has written a very detailed guide, " PAYDAY 2: The Numbers" ("taken from the game files"). Here is what he has to say about ammo packs, supporting your theory:
The ammo bag starts out with 4 uses, some further info about how usage is counted by the game:
- It's not split between primary and secondary ammo; there's just one pool of ammo that weapons draw from
- How much ammo drawn from the bag is based on a percentage of how much ammo you've used so an empty AK draws just as much as an empty M308 which draws just as much as an empty Crosskill and so on
- A default bag holds enough ammo for exactly 4 full refills (400% ammo if you want to think of it as a percentage)
- The Enforcer skill that increases the capacity of the ammo bag gives you 50% more ammo per bag (so 6 full refills/600% ammo)
- The game will always prioritize filling up your secondary first before your primary, so if both your primary and secondary are completely out of ammo, and the bag has exactly 1 full refill left (or 100% ammo) then your secondary will be refilled completely and your primary will still be empty
Medic bags do get used up after 2 uses (without upgrades). Similar to Left4Dead, you die for good if you go down too often, but healing from a med kit resets this counter. So saving them for teammates that went down multiple times already might be worth it.
From The Long Guide by Frankelstner - detailing stealth mechanics analyzed from the extracted game files:
Terms used:
"Cool" refers to the state of person or camera during stealth when he/it has no exclamation mark.
Once the person or camera has an exclamation mark or alarm goes off, there is no going back: The subject can never become cool again. I refer to this state as "uncool". Dead or broken subjects are not included.
Alerts are noise and instantly turn people in hearing range uncool. In the context of this game, alerts mean that neither the orientation of the head nor obstacles make any difference and that the person becomes uncool instantly without becoming suspicious first.
Unless you shoot in the sky, every gunshot ends with a gunshot impact. The noise origin is the impact location. Technically, gunshot impact alerts are of the same type as gunshot alerts. As a result, gunshot impacts may cause alarm on day 1 of Big Oil, but they can also be used together with Control Freak to intimidate civilians.
When your gun has issued a gunshot alert (i.e. you have fired your gun), subsequent gunshot alerts by the gun are blocked for 1.5 seconds, unless the origin of the alert differs by more than 5 meters. Whether you fire your CAR-4 once or 15 times within 1.5 seconds to control civilians with Control Freak, they both issue just a single gunshot alert. There is a separate but pretty much identical block for gunshot impact alerts, where the 5 meters rule has a greater effect.
All player weapons have an alert range of 45 meters with the following exceptions: Brenner, KSP. MG42, R93, Thompson, Queen's Wrath, Lion's Roar, minigun, Lebensauger have an alert range of 40 meters. The Thanatos has a range of 35 meters. The saw also causes gunshot and gunshot impact alerts and has an alert range of 35 meters when not using up the blade (2 m if silenced), else 75 meters (8.5 m if silenced). The flamethrower has an alert range of 300 m. The grenade launchers and RPG do not cause gunshot alerts.
All weapons with an alert range of 45 meters have their alert range reduced to 1 m when silenced (thus their gunshot impacts have a mere 0.25 m range). Weapons with an alert range of 40 meters or less (except saw) have their alert range reduced to 0 when silenced.
Uncool civilians cannot hear anything but gunshots (and gunshot impacts) caused by the players. Control Freak basic fully intimidates civilians when hearing a single gunshot alert. When hearing too many gunshots of players without Control Freak basic in quick succession, untied civilians will stand up no matter their intimidation level (only Dominator aced blocks this). This being said, due to the 1.5 seconds cooldown it is virtually impossible for a single player to make a civilian freak out and flee.
Uncool enemies cannot hear anything but gunshots (and gunshot impacts) caused by the players. Technically, they were supposed to listen to explosions and glass breaking caused by the players as well. However, the function used by HE rounds, hand grenades and the grenade launchers explicitly claim that the cause of the noise is the group of civilians and enemies, but not the players. As a result, any alerts caused by that function are ignored by uncool enemies. Breaking glass also does not work correctly and is ignored by enemies. Thus enemies behave like civilians in that regard and will react to gunshots only (and maybe trip mines). Enemies prefer to target players whose alerts have been heard and may also decide to shoot due to alerts.
There are 4 different ways alarm can be raised:
Basic ECMs disable the first two triggers as long as they are active. With the ECM pager skill, alarm is raised only by map-specific triggers.
There are three ways to figure out if alarm has been raised:
On Big Oil especially, if you are not the person stealthing it, the only reliable method of figuring out if there has been alarm is paying attention to the music, as there is no alarm message and the disappearing exclamation marks might be due deaths. Conversely, as long as you can see a single exclamation mark, you are still in stealth as no alarm has been raised yet.
Excerpts from 'Dispelling Common Misconceptions' Reddit /r/paydaytheheist post by KarateF22:
Best Answer
It has to be a hacker. Never experienced this. Can't just be a bug in the game