Skill Training Plans – Ship to ship, or optimized by attribute

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In my alliance there are two accepted types of skill training plans:

  1. Aiming for a specific ship or item, getting the required skills to III or IV ( or V if necessary for T2 ) and then hopping immediately onto the next ship or item on the list.

  2. Planning out a full year/multiple years of consecutive skill training based on attributes and prerequisites to cover a wide swath of things without training anything in particular ( i.e., training Per/Will for ships/Gunnery/Missiles then Mem/Int for Engineering/Science/Industry/Electronics, then …).

Is one of these inherently better or worse than the other? Are they just two different playstyles? Do they have positives and negatives that are not obvious?

Best Answer

Remapping attributes and focusing only on the skills using those attributes is faster than using a generalized attribute mapping and mixing skills by about 20-25%. But you can only remap once a year (excluding bonus remaps), you give up a lot of flexibility for the faster skill training.

At the beginning you need to get your basic skills done, and those are distributed among all attributes and you should use a more generalized remap for that. I would only start with a specialized remap at the earliest with 10-20 million SP. You need to understand the skill tree well enough to plan around one year in advance, or you might regret some missing skills you have to learn with a bad remap.

If you want to specialize your attributes, I would first get all the basic skills done, most of them are in Int/Mem, and then learn the ship specific skills on a Per/Will remap.