I cleared Alftand without any quest that required me to enter Alftand. I already read that there are two different quests on this location, and one is concerning a weapon. I would like to know which weapon it is so I don't change it or sell it or use it please.
Skyrim Alftand Weapon – Location and Details
the-elder-scrolls-v-skyrim
Related Solutions
The UESP wiki, 'Quest Timing' article has a detailed list of quests (and notes about those quests) that will have a significant impact on other quests and the game, in general. Some of them are due to bugs, and some are because they are designed to be that way.
It also recommends if a quest has to be done early or be postponed before/until another quest has been finished or another game event has happened, to prevent bugs or a negative impact on other quests, or the game.
The whole article is too big to be included here. I'll be adding some of the most notable quest categories and the quests under those categories related to your question:
Quests to Do As Soon As Possible
Blood on the Ice
Why: The Necromancer Amulet is a Legendary-quality item very useful for low-level spellcasting characters, especially those interested in Conjuration, and can be sold for a lot of gold for a low-level character. There are numerous glitches associated with this quest, and the best fix is to start the quest as soon as possible and complete it all at once.The Forsworn Conspiracy and No One Escapes Cidhna Mine
Notes: ...if you side with the Stormcloaks in the Civil War and if you complete Forsworn Conspiracy before Compelling Tribute and then wait until after Compelling Tribute to start Cidhna Mine, it will become unavailable permanently. It is also possible to have the same effect result from completing Forsworn Conspiracy, then completing Season Unending before Cidhna Mine, even if you have not joined the Stormcloaks.
Quests to Save for Later
Dragon Rising
Why: Completing this quest early ensures a large number of Dragon Souls by exploring, if the player is capable of surviving the dragon's attacks.
Why not: After completing this quest, Skyrim will be full of dragons. Deferring it until you're in the mood to fight dragons lets you explore the world in relative peace and allows you to learn Words from Dragon Lairs more easily. Note that starting the quest will not cause dragons to appear; only after killing Mirmulnir will dragons start spawning.Joining the Stormcloaks or Joining the Legion
Why not: Joining either the Stormcloaks or the Legion removes access to all the opposing faction's camps and causes "random encounter" fights to occur. Capturing towns has been known to break certain quests.
Quests that Conflict
- Lost to the Ages (Dawnguard DLC) and Mourning Never Comes
Why: During Lost to the Ages, you are required to trek through Raldbthar, where Alain Dufont lives. If you kill him before starting Mourning Never Comes, you cannot kill Nilsine Shatter-Shield for the bonus reward in that quest.
Why not: Alain only becomes hostile if you attack him, he won't defend the other bandits in the area. You can kill all the bandits but Alain, and complete Lost to the Ages without affecting Mourning Never Comes. Also, Mourning Never Comes is only available if you choose to join the Dark Brotherhood; if you choose to destroy them, you will never be given it.
Many of the stats in the General Stats screen have no fixed limit due to them counting "renewable resources"—there will always be more ingredients to collect and wolves to kill.
Those that do have limits (not counting DLC or mods, which make them potentially infinite as time goes on) have these:
General
- Books Read: 470
- Houses Owned: 5
- Stores Invested In: 35
- Locations Discovered: 362
- Standing Stones Found:13
- Skill Books Read: 90 (5 for each 18 skills)
Quests
- Main Quests Completed: 19 (17, if you don't choose the two optional quests)
- Side Quests Complete: 33
- Civil War Quests Completed: 16 (Imperial side; 15 if you side with the Stormloacks)
- Dark Brotherhood Quests Completed: 32
- Daedric Quests Completed: 17 (note that the one Radiant-using quest is not a normal repeatable quest)
Magic
- Spells Learned: 108
- Words of Power Learned: 60 (three per Shout)
- Words of Power Unlocked: 60
- Shouts Learned: 20
- Shouts Unlocked: 20
- Shouts Mastered: 20
Sources as linked.
Best Answer
It is generally not possible to do this.
Skyrim flags important items as "quest items." These items cannot be dropped, sold, or otherwise removed from your inventory by conventional means (modding and console hacks are an entirely different story). Generally speaking, quests which involve items fall into three broad categories:
(1) is common for radiant quests, or quests which are procedurally generated (and often repeatable). (3) is common for factional quests, particularly those involving the Thieves Guild. (2) is the interesting case: The item is flagged as a quest item even though the quest is not yet underway! It turns out that the quest actually is ongoing in this case, it just hasn't appeared in the journal yet. There are a whole lot of "quests" that never appear in the journal, because quests are a handy construct for setting up scripted events.
The point, however, is that in all three of these cases, it is impossible to "lose" the quest item before the quest has begun. Note, however, that we left out an important fourth category: bugged quests. Some quests are bugged in various ways, and it's not inconceivable that a quest might fail to set the "quest item" flag. In this case, you may be able to use the console to fix the issue by either giving yourself the missing item (
player.additem xxxxx 1
where xxxxx is the item ID and 1 is the number of items you want) or advancing the quest to the appropriate stage (setstage xxxxx yy
where xxxxx is the quest ID and yy is the stage number).