Starcraft – Dealing with the dreaded Terran Base Race

starcraft-2starcraft-protossstarcraft-terran

In my recent games, I've been having a lot of trouble with Terrans who refuse to engage my army even if it arrives knocking on their doorstep (I play Protoss mostly), because they know that they will always win in a base race. If I arrive at their base and start killing their workers and buildings, they simply go to my base and do the same.

This usually happens around the early-mid push so both players have mostly tier 1, maybe a couple tier 2 units out, but it's even easier once they have Medivacs because they can fly out of their base unharmed and land in mine.

What I've noticed is that there is far less risk for them leaving their base unattended. Why?

  • They can simply lift off a lot of their buildings which can't be killed fast enough by stalkers, since I also need an approximately equal number of zealots to survive tier 1.
  • Even if I kill all their workers, then leave to return and defend what's left of my base, they can recover from the economic loss quite well with MULEs.
  • Terran t1 units tend to do kill buildings faster anyway.
  • Killing Pylons cripples the Protoss player much more than killing Supply Depots hurts the Terran. I end up being supply blocked and my warp gates have no power so I can't produce anything, while he can still make at least a few things from his barracks.

Options I've tried:

  • Leaving 2 or 3 sentries at my choke to slow them down. If I look away for even a second, the Terran player has already stimmed and taken out the sentries before I can block them off with force fields.
  • Taking out their workers and the command center, then heading back to my base. All my Pylons and workers are already dead and he's probably had enough time to kill my Nexus, so game over, as he can still produce a few marines at least while all my warp gates are unpowered and I am supply blocked.
  • Leaving behind a portion of my army. It's too difficult to split up the army, because my offensive force won't kill his base fast enough and my defensive one isn't big enough to defend from his force.
  • Letting my base die, continuing to kill his and chase his flying buildings around the map while attempting to 'Farm-hide' Pylons or Nexuses until I kill all of his buildings, or possibly engage his army and hope to win. I usually end up losing when I try this as he's still been able to produce several more units from hidden barrackses while my warp gates are unpowered.
  • On ledge and cliff oriented maps, like Desert Oasis where the Terran likes to use drop ships a lot, going Stargate first instead of Robo and trying to gain air superiority. The terran just uses their superior ground army to beat mine, and leaves behind a few marines in their base to deal with the Protoss air units.
  • Sitting in my base, never leaving it until I have at least a couple Colossi with the range upgrade. Okay, this works most of the time but a two-way turtle-tech-fest is really boring.

It is true that I do play mostly against my buddies and that they have a higher probability of opting for a base race than in your average 1v1 quick match vs. unknown opponents (although in Diamond league I've faced a lot of people who do this as well). But I want to know if there's anything I can do to prevent every single P vs. T game from turning into this.

Best Answer

It sounds like you're building a large army and using it to gain map control, but then are falling prey to things like drops and backdooring.

If you have map control your first thought should never be: Crush my opponent, as you're essentially sacrificing an advantage (map control) for an unsure victory (because he doesn't control the map doesn't mean he can't take you). Instead your thought should be: take the map. I think you'll find this change in philosophy will lead to situations where you have a much more powerful economy than him and you're able to kill him with attrition.

Now if you're falling prey to things like BD here is a quick check list for you:

  • Are you scouting? an Observer should be the first thing you build out of Robo. If you don't go Robo, a Hallucination works just as well. Sometimes scouting means sacrificing some Zealots in a pointless charge to just get inside his base.
  • If you're scouting, are you seeing it coming? Overlords on the edge of your base, Starport with Reactor + 3 Rax, all of these are indicative of certain strategies you should watch out for.
  • If you see it coming, how are you responding? If you have map control that means you should be able to respond quickly. Shutting down these back door attempts is often a bigger victory than a straight up conflict
  • Finally, Do you have map control? If you don't have map control that means he does, and if he's beating you with map control then your problem is not "how do I deal with a base trade?" but rather, how do I regain the advantage.