Starcraft – How to counter Fungal Growth + Blinding Cloud as Terran

starcraft-2

As Terran, I like to run either marines/marauders/medivacs or marines/tanks, usually with a couple vikings for anti-air. In Wings of Liberty Fungal Growth was obnoxious but not a serious threat: either my medivacs healed through it or my tanks cleaned up ground troops anyway.

In Heart of the Swarm, however, Fungal Growth + Blinding Cloud really ruins my day. Trapped by Fungal Growth, my units can't get out of the Blinding Cloud, so my marines only manage to shoot once or twice before dying to zerglings/banelings, and my tanks are completely useless.

How can I counter this combo? Do I need to change my build composition?

Best Answer

HoTS introduced new units that force all races to have a higher variety of spellcasters on the field.

Versus Infestor-Viper you'll need Siege Tanks and Vikings of course, just as before. But since Fungal Growth and Blinding Cloud can be very obnoxious, Ghosts are now a must versus that composition IMHO.

Ghosts can EMP which removes 100 energy from a unit. If the Infestor wasn't at full energy, he most likely won't have enough for Fungal; if the Viper wasn't at full energy, he won't have enough for Blind Cloud. Snipe from a cloaked Ghost is also a pretty good counter to Infestors and Vipers.

Then it's all about positioning; if your army is out of position, he might be able to drop the combo. If he moves his spellcasters out of position, you will be able to incapacitate them.

PS: Fungal Growth is now a projectile. I haven't tried it, but the Raven's PDD should intercept the missile. Does PDD works versus Abduct too?

And Seeker Missile, since it's an ability, should not be affected by Blinding Cloud. Since they do 125 damage on impact, 3 or 4 of these in a clump of Infestors will kill most of them.