Starcraft – How to defend against Nydus attacks in a StarCraft 2 team game

starcraft-2

I played a 3v3 last night with mostly novice players. It was PTT vs. ZZT. One of my opponents got sight in the rear of our bases and started flooding the place with Roaches and Hydralisks via Nydus Worms.

We were able to fend off this attack with our various defensive units. Unfortunately, these had been up at the choke point and not really prepared to run back, which took some time so the Zerg were able do to some serious damage. What's more, the Zerg were able to retreat handily back to the Nydus Worm and live to harass again a minute later somewhere else.

What are some good ways to:

  • Detect an incoming Nydus attack quickly to react?
  • Destroy the incoming Nydus Worm before it completes building?
  • Take out the Nydus Worm after the units come out so they can't retreat?
  • Prevent the whole thing from happening in the first place?

In this case I don't think denying sight would be possible, considering they had a Terran player with no qualms about using Scanner Sweeps.

My initial thought for some defense was maybe getting some patrolling Marines or Reapers in the backs of the bases, just to start shooting at the thing when they saw it building. But then I wasn't sure how many it would take to soundly deny the building from completing.

Another thought I had was perhaps a Photon Cannon near the edge… would that be enough to take out the Nydus Worm before it completes (assuming we could place it well to see the best Nydus build locations)?

PS We did end up winning the game due to superior macro… and one of their players unfortunately disconnecting.

Best Answer

  • Most of the advice to stop Nydus worms applies in general. First of all, you should be keeping an eye on your base no matter which race you are facing, and regardless of whether or not you have scouted a Nydus Network in the Zerg's base. All races have ways of getting units into the back of your base without going up the ramp. Medivacs, proxy pylons, overlords with ventral sacs, warp prisms, blink stalkers, colossi, reapers, etc, not to mention pretty much any air unit.

  • Denying vision to the zerg player by harassing overlords should be done in general, not just to stop worms.

  • To help detect the nydus worm (and all other threats mentioned in previous bullet), spread buildings out in your base, so you have vision everywhere. Terrans can spread supply depots, protoss have pylons, and zerg have creep tumours, or overlords to spread around.

  • Learn the sound a nydus worm makes when it completes. Sadly for us zerg players, the nydus worm announces itself to all players with a loud scream, similar to how everyone hears "nuke launch detected". On the plus side (for us), it only screams as it is finishing. This won't help you stop the worm, but it will alert you that you should be looking for the worm to make sure it's not in your base, or if it is, mobilize some troops to defend.

  • In team games, consider using the team colors option for the minimap, so your units are green and your opponents are red. This will make the nydus worm stand out in your minimap more than if you are orange and your opponent is yellow, or some other combo of similar colors.

  • Worms don't have a lot of HP, even when they complete. When they are building, a handful of units can kill it before it completes. I just did a quick test; 3 marines starting to shoot as soon as the worm reaches 50% done can kill it just after it finishes, enough time for only a few units to get out.

  • Remember that each worm costs the zerg player 100 minerals and 100 precious gas. Each time you kill one before it completes, the zerg is behind on resources. They can also only be building one at a time. (specifically, one per Nydus Network)