I consider myself a fairly noobish Terran player, but have noticed my control group strategy in SCII change from…
CC on 0 (which was how I used to play BW, I guess); to…
CC 1, rax 2, factory 3, starport 4; to…
CC 1, all other production buildings 2 (since one can now tab-select to different types of building in a selection)
What is the most efficient strategy for being able to produce units quickly without changing your field of vision, yet still keeping hotkeys open for battle groups? I have a hunch it's option 3 since I've actually started thinking about it now, but it's not like they teach you this stuff in the tutorials.
Does this change for the other races as well?
Best Answer
Very popular recommendation about keys is: develop those that works best for you and use it. Some people has long finger and there are not problem for them to use '0' widely. Other assign unit groups into 7-0 numbers but use 'P' (patrol) command instead of 'A' (atack).
Personally I prefer in SC2 (it allows to have bigger groups than SC/BW) to have:
3 - for air units;
4 - for CCs/Nexuses, for Zergs - for Queens;
7 - for StarPort/StarGate - air units;
8 -
Further F-keys assignement I plan to use to bind locations: main, natural, enemies natural, main battle ground - that will be changed often.