I want to start playing around with the Starcraft 2 map editor.
I am looking to design maps for standard play. What are considered good qualities of a Starcraft 2 map? I am most interested in things like player start position, location of expansions, gold minerals, clifts, ramps, etc.
Best Answer
Balance is most important. Don't give someone a better start location than others.
This could include better choke points, better expansions, closer to rich mineral nodes.
Besides that, generally, modern maps have a main base, and a slightly less defendable expansion, but that's not necessarily required.