Starcraft – SC2 advice for a poor multitasker

starcraft-2

Possible Duplicate:
How to build and fight simultaneously in Starcraft 2

I'm multitasking-impaired. I do well in twitch-based and turn-based games, but the average chimp could humiliate me in the average RTS. I'd like to join some friends who are playing SC2, though, so I've learned enough from the solo game to try PvP.

Can anyone offer specific tips for a poor multitasker? For example, I know to:

  • learn and use hotkeys
  • group units by number so I don't have to flail around finding them
  • set rally points so new units will do reasonable things initially

Other advice? Are some units or strategies more self-running than others? Does one race require less micro than the others (for example, the fewer units I need to individually direct, the better)?

Best Answer

I think the answer is somewhat subjective, but here is my take:

I personally find Zerg to demand more micro than other races. The queen requires more upkeep, and for me to use it correctly I need to remember when I actually need to Spawn Larva, on which base, need to have an exact plan of what to do with this extra larva, need to remember to spread creep all the time...

By comparison, the Terran's MULEs and Protoss' Chrono Boost are easier to use correctly (IMO).

Since these abilities (MULE/Chrono/Queen) are so essential to almost any strategy, I hardly play Zerg.

I also tend to focus on units that require less micro. With Protoss, I hardly use High Templars because they're so fragile, and if caught off guard they will simply die easily (without using their special abilities I think they don't even have an attack). I prefer Dark Templars because you can just build those and Attack-Move into your opponent's base with relative success. Also carriers are great if you can tech up, because it's easier to control relatively few units, that still do a great amount of damage.