Starcraft – What’s so bad about queuing units in Starcraft 2

starcraft-2

I've read several times to make sure you never queue units, cause it's the devil. However, I find it very convenient that right before I start a battle, I hit my hotkey to barracks and fill each up with 2-3 marines/marauders each.

I find battles can be too frantic to remember to build from every building while battling. Is the answer simply going to be "get your mental checklist down even while frantically battling?"

Best Answer

Queuing is bad because you want to make the best use of your resources as possible, and having them sit there waiting for a unit to build is not good. Additionally, your production rate should generally match your income.

The problem in your case doesn't sound like it is necessarily the queuing so much as the fact that you have the money to queue the units to begin with. If you are starting a battle with enough money to have 2-3 units in every barracks, if you had spent down better you would have every barracks only making a single unit and you would have the extra 1-2 units per building in your army right now. The problem likely lies in one of the following areas:

  • You are getting supply blocked at times and therefore building up money
  • You don't have enough production buildings for your income
  • You are forgetting to continuously build units out of your production buildings

All of these are things you should be trying to improve and are a large part of why queuing is bad. The act of queuing isn't too bad, but the problems it is indicative of are worse. The only time you should have the extra money is if you are already maxed.