Starcraft – When to stop worker production

starcraft-2

A long game, with up to 4 expansions, same goes for the opponant.
Throughout a game, its vital to keep up your worker production to have the strong economy for the higher tier fights. You find yourselfe at 200/200, with a strong economy.

My questions is,

  • At what point in the game should I stop my worker production?
  • What is the optimal number of workers in late mid-game and late-game?

(if I keep producing workers, the workers will have an overweight compared to regular units, as the units die in combat)

EDIT: The obtimal number of workers are 24 workers + 6 on gas, or 3 workers per batch.
The batches are cleared throughout the game length, and at some point in the game, the balance between workers and units could impact the outcome of the game. Thats the point of the questions.

Best Answer

The (maximum) optimal number is 3 workers per patch/vespene gas. The total number of workers for a single "base" is 16-24 workers. More than 24 is a waste of supply/workers. Because you'll have many workers waiting anyway, i.e. no mining going on.

On 20-24, you'll still have someone waiting but less. I think here you shouldn't focus on a hard number but decide on each case an optimal number (based on the number of patches available) of workers you should produce. Between 16-20 seems like a reasonable count, though.

Considering the 200 cap, I wouldn't go over 80/90 workers in total, i.e. consider that the real maximum. If less is possible, perfect. More workers don't mean more income. Or rather, considering the same amount of bases, more workers mean more income up to a certain point. After that point, you're not gaining more.

Think about the Vespene gas: 3 workers will be the most efficient number because if you add another or 2 workers, they'll still have to wait anyway before gathering it. The amount of Vespene coming to your CC/Hatchery/Nexus will be the same, at the same rate.

For minerals, 2 workers per patch is a lot more efficient than 1 worker per patch, but this efficiency decreases if you go from 2 to 3. There is still an improvement (even if minor compared to the first). 4 workers per patch is a waste of workers and they should be on another base.

I think that the production should start to decrease around your fourth base, as you should be between 64-80 by then. Keep producing until you have saturation on all your bases. If you see they're getting there, slow down the production, otherwise keep going on. However, the workers from the first bases will be transferred so there might be no need to create new ones. If you get attacked and your workers killed, recreate them, of course. Again, no hard numbers, it's all about keeping that count to have a decent/optimal income.