I'm playing CS:GO for a while now and on some days I'm really bad.
It was noticeable that on these days even my teammates from the same city I live in were lagging and "flying" from one point to another without a fluent movement.
My Ping is about 15ms and I've got an average of 250FPS (according to the steam fps viewer overlay).
Do you have any idea if it depends on my CS:GO settings, G Data Internet Security or something else?
The game runs on a SSD with an Intel i5, a Radeon HD7870 and I've got a stable 50K down and 10K up internet connection.
Thank you!
Johannes
Best Answer
That sounds like you have heavy packet loss somewhere between your home NAT router and the server you are playing on.
As a first step, you could enter
net_status
in the CS:GO console. This will give an output like the following:This shows the packet loss of incoming and outgoing packets (I don't know the units, maybe percent). If it says anything other than
0.0
, that's a reason to be suspicious. Something on the route between you and the server throws away packets. You should probably contact your internet service provider about the problem, unless you are willing to investigate further.If you want to investigate furhter, you'll need the server's IP address. Enter
status
in the CS:GO-console and look for the lineudp/ip
:Once you got that, you can test packet loss using the
ping
command1. This will tell you if the problem just exists inside CS:GO or if it really is a network problem. Just open a terminal (enter "cmd" in the start menu and press Enter) and enter the following (with the correct IP, obviously):Your PC then sends requests to that server and measure the time until it answers. Pressing Ctrl+Break will show you statistics like this:
Pressing Ctrl+C will terminate the ping program and show the same statistics.
If it says anything but
0% loss
, you've got a problem.If you know something about how network protocols work and/or are willing to invest some time learning, you can try to find the cause of the issue yourself. Here's a good tutorial about debugging packet loss, which you can use as a starting point. (archive link)
1. Disclaimer: Obviously this only measures loss of ICMP packets, not UDP or TCP, but normally these should correlate.