I run my own TF2 server for my friends and we occasionally balance the teams with bots. Unfortunately, the process of generating nav paths for the bots (rcon nav_generate
) is a sad experience for any connected players.
I'm wondering: If I go through each map manually and run the nav_generate
command, will the server remember the paths between reboots?
If not, are there any other ways to supply automatically generated nav paths to the game?
Best Answer
Once you run
nav_generate
for a map that is not bot-supported, TF2 will save a.nav
file in yourC:/Program Files(x86)/Steam/SteamApps/common/Team Fortress 2/tf/maps
folder, and any time you run the map with bots subsequently (as long as you still have the.nav
file), you will not have to run the command again.Also, it seems that only the computer running the server is required to have a
.nav
file for the map, since when I played on a unsupported map using bots, I did not find a new.nav
file in the folder listed above. So, as long as you have the.nav
file for the map, you should not have to regenerate each time you load an unsupported bot map.