The full list of effects that fields have

ingress

I'm aware that fields score MU points based on the estimate of population they covers. But what other effects do they have?

Do they prevent the other side from collecting XM?
Do they destroy or contribute to faster deterioration of portals?
Do they prevent links being created internally?
Do they they affect portal or portal hacks in any way?

What is the full list of effects that fields have?

Best Answer

Regardless of the field situation: You can collect XM. Resonators decay at 15%/day after 3 days. Hacks work the same way (item level is -1 or +2 from the min of your level and the portal level) and the item drop chances are the same.

You can't link from a portal inside an existing field to any portals. You can go to an anchor of a field, and if the anchor is not inside another field, you can link to a portal inside the field created by the anchor (given the usual non-field conditions such as fully deployed, right keys, not crossing links, etc.)

Example: One can make this ghastly blue field from the outside in or the inside out. The blue portals extending to the right of the Strasburg city label are inside the largest field. As you move right, each portal is inside a field anchored by the portal to its left. fieldinfield

Say you start by making the outer triangle, anchored by the leftmost of the inner portals (call it A) and the anchors of that field to the north (N) and south (S).

Look at the next portal to the right of A (call it B). You cannot go to B and link to N or S to make the next largest field - the error will read "Portal is within existing field". You must link to B from N and S.

(One would not really drive back and forth between the north and south portals to make one field at a time, so suspend disbelief for a minute. The efficient way to do this, given all the keys to A, B, C... is to go to N, link to A, B, C... then go to S and do the same.)