The crafting bug has caught me and I found that I really love crafting down to every single detail. However, gathering materials from monsters is a drag, especially if you are farming as a black mage which needs to dodge AoE circles as they come. What is the most efficient classes for gathering materials from monsters, such as Dhalmel Saliva and Wyvern Skin?
It need not do massive massive amounts of damage, Kiting is also an option, or, facetanking – as long as I don't die.
Best Answer
I'm not sure that there is a definitive "most efficient" job for farming, and the answer is going to perpetually be in flux as the game (and meta-game) evolve. Certainly every job has pros and cons that need to be considered, and which you use is likely to be a very personal choice.
Of course, this discussion is really only relevant for high level mobs. Attacking a level 1 mob at level 60, with any job, is going to be a one-hit kill, and you're simply not going to be hit enough for defense to be a concern. For high level targets, your available gear, and skill at each job will probably end up being the dominant factor here, but I'll quickly go over my take on each job and it's farming capacity, assuming your skill and gear are equal.
Disclaimer: I primarily play PLD so my opinions are probably biased toward PLD and tanks in general. I've tried to keep this as unbiased as possible, but, as I have more experience with tanking than anything else, the details are still skewed to some extent. I also want to make it clear that these are strictly my opinions on soloing. My views about party content differ considerably.
Tanks
Tanks are obviously the most sturdy, and the easiest to keep alive, but their damage may be lacking compared to other jobs. Tanks are also going to be getting a relatively major adjustment with the changes to VIT and STR landing in patch 3.2, but other than changing the gear requirements, I don't think this will have much impact on farming.
Melee DPS
Melee DPS have much higher damage output compared to tanks. However, all of the melee DPS have some level of positional dependency, meaning standing in front of the mob is going to adversely affect their damage output to some degree. They are offensively quite week, but can offset some of this with low-potency self-heals. You may, occasionally need to wait for HP to regenerate between kills.
Ranged DPS
Ranged DPS benefit from being able to easily kite (as long as Wanderer's Minuet and Gauss Barrel are not used). They are generally weaker offensively, but have strong AoE and DoT damage, making group kills easier.
Mage DPS
Healers
Probably the worst choice for farming due to their lackluster damage output coupled with poor defense.