What is the name of the common and oft-reimplemented game mechanics in which the level is a 2D grid consisting of obstancles, and the player can move from their current position in any direction (up, down, left, right) but will then move all the way until an obstancle stops him?
One example of this game mechanic is the Slippery Ice Tile in the Pokémon games.
Best Answer
You are looking for Frictionless Ice
This is actually developed from an old physics problem that goes with the study of Newton's law of motion (for each action there is an equal but opposite reaction).
The idea is that you would throw an object, which would cause you to receive the opposite and equal force to the throw, and move in a direction exactly opposite to my throw with just as much force as whatever was tossed.