The resolution of annoying 60 fps cap – vertical sync adaptation

the-elder-scrolls-v-skyrim

"If the monitor can't go past 60hz, then it won't go past it.
V-sync leaves your computer at a cap of 60FPS. Your eyes won't notice anything past that, so there's absolutely no reason not to. "

Question scope is how to increase FPS while using Vertical Synchronization from 60 fps to 100 fps.

We are talking about difference between 60 fps – 100 fps, not past 100 which my eyes finally dont care.

Context System(just to state that everything fine here)

GTX680 ; i7; 12GB RAM

Resolution by increasing refresh rate of the monitor

I can create custom resolution in the NVDIA control panel and give new refresh rate to the monitor. Hypothetically this should result say to increase in FPS with Vertical Sync ON as GPU should increase the fps to match the monitor refresh rate.

However I do not know the consequences of doing this, whether this can deal some damage to monitor?

And whether monitor is actually able to surpass its cap, or hardware itself is locked to the damn wretched 60 hz?

Resolution by buying new monitor

Are there monitors like CRT in 90's which have refresh rate say around 120 hz but being LED?

Resolution by applying alternative variant of vertical sync

I am aware of existence of these alternative techniques(like triple-buffering or sort of – maybe incorrect though), but not sure the names or the way they operate so I leave this for you dear experts to suggest me.

Best Answer

There are 120Hz monitors on the market, mostly due to Nvidia 3D. Having more FPS than your monitor can display will have no effect on what you can see, but if the game's tick rate is bound to FPS and not capped then the game may react more snappily to your input.

The effects of forcing your monitor to work at a higher frequency are likely to range from inconsequential to disastrous, and it is unlikely to produce a good result - making a higher frequency monitor is expensive, and there's no point selling one as a standard frequency monitor.

PROTIP: Using triple buffering instead of VSync (double buffering) gives you more FPS at the expensse of VRAM, if your GPU has VRAM to spare it is a free performance boost.