The tick rate and the damage per tick of each circle

playerunknowns-battlegrounds

In PUBG, each circle deals damage in a constant tickrate. The damage dealt increases with each circle while the tickrate seems constant. At the time of writing this question, damage dealt is constant no matter the distance to the next circle, which was changed in a later update. Assuming the player is not boosted, how much damage in HP% does each circle deal per tick?

This information would be helpful to assess, at what HP% you would have to take meds (Med Kit, First Aid Kit, …) to avoid dying to the zone.

Best Answer

There is a reddit analysis video that goes more in depth. But he posted the stats below it as well:

  • Circle 1 Length - 4550m Damage - 0.4% Survive for - 4:10 Travel time - 5:00
  • Circle 2 Length - 2970m Damage - 0.6% Survive for - 2:46 Travel time - 2:20
  • Circle 3 Length - 1480m Damage - 0.8% Survive for - 2:05 Travel time - 1:30
  • Circle 4 Length - 740m Damage - 1% Survive for - 1:40 Travel time - 1:00
  • Circle 5 Length - 360m Damage - 3% Survive for - 0:34 Travel time - 0:40
  • Circle 6 Length - 175m Damage - 5% Survive for - 0:20 Travel time - 0:30
  • Circle 7 Length - 90m Damage - 7% Survive for - 0:15 Travel time - 0:30
  • Circle 8 Length - 40m Damage - 11% Survive for - 0:10 Travel time - ~

As of 26-10-2017 there was an update changing the damage to be increased the further away one from the safe-zone circle is. Meaning this information is no longer correct.