Turning too fast makes me lose control

kerbal-space-program

I am building a Space plane. Its very simple, I have a completely symmetrical design with the center of lift near the edge of the center of mass sphere (so behind but not WAY behind).

The problem I'm having is that when I start to turn my plane, if i turn too quickly (turn to greater than 10 degrees off my current velocity) my plane goes crazy and turns all over the place (towards the opposite of where I am heading).

Why is this happening?

Extra Information:

  • I use Ferrum Aerospace.
  • Further fatalities have uncovered that the plane actually tends at a 90 degree angle to its heading (and not opposite).

Best Answer

Does the Ferram status window start saying "Minor Stalling Detected" at any point? I suspect that your wings are losing lift due to stalling, and if your wings are stalling, then your control surfaces are also likely stalling, which means they can't bite the wind to bring the plane back under control. Without video to see exactly what you're doing wrong, or how the plane is behaving, that's about all I can tell you.

With Ferram, you have to start out simple, and increment your designs. It's unforgiving in its realism, just like real aeronautical engineering. If you're having a lot of trouble with this type of thing, take a look at Scott Manley's videos on aircraft design (part 1, part 2, part 3). He shows how to improve inherent stability, among other things.