I have read the term "wall riding" somewhere .. what does it mean? It was related to car games.
Best Answer
Wall riding is when you take advantage of non-realistic physics in driving games and rub up against walls when cornering and passing.
As an extreme example, in some of the older Gran Turismo games you could do the endurance races on the high speed (nearly circular) track by using a very fast car and pinning it to the outside wall. You could literally use rubber bands on the controller to hold the car to the wall and let the game play itself.
More modern racing games have become more realistic, and this technique no longer works as well (or at all).
Ping is the amount of milliseconds it takes a packet of information to reach the server from you and back. Basically it's a measurement of connection speed, and it influences lag quite a lot.
[Ping] tells how long it
takes a "packet" of data to travel
from your computer to a server on the
Internet and back. Whenever you
experience delayed responses in
Internet applications - this would be
due to a higher than desired ping.
Similar to packet loss, lower is
better when it comes to ping. A result
below 100 ms should be expected from
any decent broadband connection.
Best Answer
Wall riding is when you take advantage of non-realistic physics in driving games and rub up against walls when cornering and passing.
As an extreme example, in some of the older Gran Turismo games you could do the endurance races on the high speed (nearly circular) track by using a very fast car and pinning it to the outside wall. You could literally use rubber bands on the controller to hold the car to the wall and let the game play itself.
More modern racing games have become more realistic, and this technique no longer works as well (or at all).