I remember one having to use both controllers to save the game. Was there some viable reason for this or is it a 'how did they design it that way' CP?
Was there some realistic reason for the odd save method in the original zelda
the-legend-of-zelda
Related Topic
- Is the original Zelda available for the Wii
- On the Wii Virtual Console version of The Legend of Zelda, how can you save a game in progress
- Second Quest in Legend of Zelda for the Wii
- The Legend of Zelda (Original) Virtual Console can’t select item to use on b!
- Beat the levels in the original Legend of Zelda in a non-linear fasion
- Version-Differences, NES, The-Legend-of-Zelda – Why Some NES Versions of Legend of Zelda Have ‘Hold Reset’ Caution Screen
- The Legend of Zelda – What’s This Repeating Area in the Original Game?
Best Answer
The Famicom (Japanese NES) has two hard-wired controllers, so it was not uncommon to find single player games that used both of these. The second controller had a mic, and lacked the "start" and "select" buttons.
In fact, the Japanese version of The Legend of Zelda already used the second controller in another way. Pols Voices were weak against noise - and in the Japanese version, you killed them most efficiently by blowing into the mic on the second controller.
This "save menu" trick was even listed in the Japanese and US manuals for the game, so it wasn't a secret or a leftover debug item, it was a supported feature of the game.