When you level you get to raise the values of three attributes. The amount you can raise an attribute by depends on how many skill points you have gained in skills governed by this attribute (major and minor).
0 skill points grants a +1 bonus
1-4 skill points grants a +2 bonus
5-7 skill points grants a +3 bonus
8-9 skill points grants a +4 bonus
10 or more skill points grants a +5 bonus
It is never possible to gain more than a +5 attribute bonus when leveling up. Attribute bonuses not used at one level (or surplus points past 10 in the skills governed by an attribute) do not roll over to the next level.
For example, say a character has the following major skills (seven in total, listed by attribute):
Agility: None
Endurance: Armorer
Intelligence: Conjuration; Mysticism
Personality: Illusion
Speed: None
Strength: Blade
Willpower: Destruction; Restoration
Since his previous level-up he has increased some skills (see below, increase in parenthesis after each skill). When he acquired the 10th increase in a major skill, he qualified for a level-up. The attributes offered to him would be as listed to the right in the examples below.
Example 1
Attribute Skill Increases Bonus
Agility Security (2) +2
Endurance None +1
Intelligence Alchemy (10), Conjuration (1), Mysticism (1) +5
Personality None +1
Speed Athletics (5), Acrobatics (5) +5
Strength Blade (4), Blunt (4) +4
Willpower Destruction (4) +2
For those concerned with over-leveling or skill management this is not a "perfect" level-up. An example of a 5/5/5 increase (as mentioned in Efficient Leveling) for this character could be:
Example 2
Attribute Skill Increases Bonus
Agility None +1
Endurance None +1
Intelligence None +1
Personality Illusion (6), Mercantile (4) +5
Speed Athletics (5), Acrobatics (3), Light Armor (2) +5
Strength None +1
Willpower Destruction (4), Alteration (6) +5
Here only 3 attributes have more than the minimum +1 modifier, and they all get the maximum +5. Illusion and Destruction are the only major skills that have been increased (4+6=10), along with a total of 20 minor skills. No skills have been over leveled. Note that the last one of the increased skills has to be a major skill.
Best Answer
You can make your own mini-mod for this. Since this sounds more like a question for GameDev, where we develop stuff in preference of using other people's tools ... let's explain how to go about it the "proper" way first:
[DEL]
key on your keyboard to remove it.player.getLevel
) in the quests scripts. Click on the[...]
button next to the script name to edit those.For the lazy and in a hurry, there is a mod which does it for you: No Daedric Quests Level Locks.
(Version 1.2.0416)