What are some rules of thumb for train lengths

openttd

Obviously the optimum train length will change depending on what trains are available, the cargo types, and maybe even how hilly the land is. But what train lengths should a beginner pick for some common scenarios if he/she doesn't want to do lots of math to calculate the best size?


The ideal answer would address common scenarios such as:

  • A passenger line with early train technology.
  • A freight line with early train technology.
  • What changes when you get to electric trains and beyond?

As well as intuitive ways to extend those rules of thumb to different scenarios and general guidelines about train length to consider when building a large rail network.

Best Answer

My rule of thumb for initial sizing of trains is that a train should carry between two and three months of cargo. The idea is that since the engine is the most expensive part of a train and doesn't generate any revenue itself, you want it pulling as much as possible. A two-to-three-month load time ensures you get at least two loads delivered a year, and (should) eliminate chance of the train having a negative profit for the year, which reduces your company performance rating. This sizing is subject to the following constraints:

  • A train must never be longer than any of the stations it stops at. Loading or unloading an oversized train has a huge speed penalty.
  • A fully-loaded train should get up to its maximum speed in a reasonable amount of time (typically, about 10%-20% of the way into its journey).
  • A fully-loaded train should never drop below top speed for more than a brief period (though this usually follows from the previous point).

Note that I haven't given any actual numbers for length for particular engines. This is because it depends strongly on the situation: for example, if a train runs downhill from producing industry to consuming industry, I can get away with an "undersized" engine for the length of train, since it's got gravity assisting it.