I see people waiting to react 98% of the time. Unless I have a building (Tesla/bomb tower/etc.), I also wait. It seems that reacting gives you the chance to minimize wasting mana; but, HOW long is TOO long to wait? Is there a point in which waiting becomes wasteful rather than beneficial? I ask because I was in a game where both of us waited 60 full seconds before we deployed… and that seems silly.
Clash Royale – Benefits of Dropping Troops Second
clash-royale
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Best Answer
Most of the strategy in Clash Royale is about gaining an "elixir advantage" on your opponent. For instance, if your opponent plays a 4 elixir card and you counter with a 3 elixir card that stops it completely, you have just gained a 1 elixir advantage.
Stacking up these "mistakes" your opponent makes is key to victory. These advantages can be used later in the round to drop a sizeable force that your opponent can't counter, and lets you push up to the tower and inflict damage.
This means that for a lot of players, their deck is reactionary. They want to see what you play so that they can play the counter card and earn an advantage.
Waiting can work against a player, though. I will generally let my elixir stack up to 10, but then at 10 I'll play something. If my opponent doesn't play anything and I climb back to 10 again, I've just gained an elixir advantage for free.
Dropping a defensive tower may seem like the obvious choice, but defensive structures take damage over time, so their effectiveness is less the longer the round drags on without your enemy playing a card. I will tend to play something soft and cheap, like spear goblins, and then back it up with another card if it seems like I could push towards their tower in a lane.