Both games implement some combination of or have variations for each of the following features:
- Scope sway
- Gravity induced bullet drop
- Bullet travel time
- Body posture
- Clothing (Ghillies)
- Tools
Battlefield:BC2
Scope sway
None. BC2 does not implement a "breathing" aspect for sniping. Thus your crosshairs are stationary unless you move them.
Gravity induced bullet drop
Yes. As range to target increases the actual point-of-impact of your round with relation to the center-point of your crosshair increases.
With very long range laterally moving targets you have to put their torso in the lower-left/right quadrant of the scope and fire to get a hit.
I feel that it makes stationary target sniping ridiculously easy compared to MW2, but makes it harder to hit moving targets.
Bullet travel time
Yes. You must lead targets that are in motion.
Body posture
You cannot go fully prone in BC2. You can only kneel.
Clothing
Snipers wear ghillie suits. Their utility can be limited since they cannot go fully prone. It is still useful in large bushes and trees though.
Tools
There are no thermal scopes, heartbeat sensors, AC-130's or other anti-sniper elements in this game.
Call of Duty:MW2
Scope Sway
Yes. MW2 implements a "breathing" aspect for sniping. Thus, when completely stationary your crosshair will bob semi-randomly.
You can also "hold your breath" for a short amount of time which reduces the movement, though not completely.
Gravity induced bullet drop
None. Whatever is under the center-point of your crosshair when you pull the trigger is what gets hit.
Bullet travel time
Yes. You must lead targets that are in motion.
Body posture
You can go fully prone in MW2. This decreases scope sway and makes you harder to see.
Clothing
Snipers can wear ghillie suits. The suit must be unlocked. Different camouflage colorings can also be unlocked.
Tools
As a sniper you can unlock a thermal scope which makes sniping super easy-mode.
However, you are also terribly vulnerable to things like AC-130's, Harriers, etc. unless you are using cold-blooded.
Your confusion is because DICE, the game developer, is using the terminology imprecisely.
First:
- "Team" is a major faction, US or Russians.
- "Squad" is a group within a team. Squads have 4 or fewer players. If a team is small enough, it might consist of just a single squad.
When you play Squad Deathmatch, it's your 4-man squad that wins even if message says "team" at the end. I don't recall off-hand whether the same confusion exists in the Squad Rush game mode, but I don't think so -- see below.
I suspect DICE coded the game with some standard win/loss text and just failed to tweak it for Squad Deathmatch games.
- In Rush and Conquest it's the team as a whole (Russian or US) that wins, not a squad within the team.
- The Squad Rush game mode also pits US vs. Russians, even though each team happens to be composed of a single squad, so at the end of those games you could properly say either "your squad won" or "your team won".
- Only in Squad Deathmatch are there more than 2 groups competing, so it can't break cleanly into US vs. Russians. The "Part of a winning squad" badge gets the terminology right.
I'm not sure about Onslaught since I play on PC and don't have access to that game mode.
Best Answer
The CG has significantly larger blast radius and faster projectile speed, but it has lower total damage. It's much better against infantry, good against helicopters, but weaker against tanks and light armour.