What are the most profitable tailoring recipes

rimworldrimworld-royalty

There are many different tailoring recipes available to craft for your pawns once you research Complex Clothing (and even more with the Noble Clothing and Royal Clothing options!), each requiring a differing amount of both labor and materials.

While both quality and material can affect the final value of the item, they're moot comparatively, assuming the quantity & time remain the same. (Do any clothing materials have work time adjustments? I know building furniture out of stone is slower than metal or wood)

There are two equally interesting maximums I'd like to consider (though they may be the same) —

  • The tailoring recipe that maximizes profit / time
  • The tailoring recipe that maximizes profit / material

What should I be making in order to most-quickly grow my burgeoning clothing franchise?

Best Answer

After Roybin93's answer pointed me at the Wiki, I went in and added the new items to the table.

While Tribalwear's "Value / Work" remains uncontested, "Value / Material" and "Value / Weight" both have been usurped by the new recipes.

All six* of the new recipes beat out the duster in terms of Value, and if you're committed to bringing your goods to the traders (instead of waiting for them to come to you), the Value / Weight and Value / Material of the new Hat items will likely out-perform any previous Tuque-based industry.

In summary:

  • If the limiting factor is Pawn time, make Tribalwear
  • If the limiting factor is Textile materials, make Corsets or Dusters (depending on whether you've unlocked Noble Apparel)
  • If the limiting factor is caravan carry weight, make Top Hats.

*Top Hats and Lady's Hats are identical in terms of cost, material, and value. The same holds true for Royal Vests and Corsets. The only difference between these pairs is which gender pawns they cause mood debuffs for when worn (due to wearing clothing clearly made for the other gender)

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