It seems like, just like the last game, this isn't quite a straightforward estimation. There are a few variable options (although not QUITE as many as last time). Which weapons should I shoot for at endgame, and what's the easiest way to get them? Does which weapons I use depend specifically on what I'm doing (again, much like the first game)?
What are the strongest weapons in the game
final-fantasy-13-2
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I can tell you now there isn't a clear-cut winner for each role. But there are definitely monsters that excel more than others in their roles. Here's a list with some great monsters and why (this is partially taken from the official guide and partially my own experience):
Commandos:
Chichu: Has very high strength stats and the valuable armor breaker and various "feeder" abilities.
Dragoon: According to the guide the most cost effective monster (easy to max out and has some great abilities like Feral Speed 2, ATB charge 2, and Armor Breaker).
Red/Golden Chocobo: Both have excellent potential but it would be wise to infuse them with pack mentality.
Tonberry / Don Tonberry: They are amazing all-around Commandos but Tonberry is probably a bit better seeing as Don Tonberry continually has poison on him.
Twilight Odin: Probably the most lopsided in stat growth and incredibly expensive to max out. However, once you do max him out his stats are almost peerless and he is one of the few monsters capable of a full ATB gauge of six elements.
Ravagers:
Buccaboo: Great early peaker that is recruitable early game and the cheapest source of Gilfinder 2.
Apotamkin: It's an early peaker with fairly high stats and has access to all elemental spells of the first two tiers and all physical strikes as well. Although the monster only has a 2% chance of being recruited.
Blue Chocobo: Is the best choice for an ultimate all-around Ravager. Although you should try to infuse elemental spells that it does not learn naturally and infuse it with useful passives.
Sentinels:
Pulse Knight: As an early game Sentinel it's the best and easy to max out. It also boasts the +25% HP passive which you can later infuse into another Sentinel.
Bunkerbeast: Is a good choice for a long-term investment. It learns Challenge early on and boasts a massive HP pool (8000-ish). The only downside is that he doesn't learn Mediguard but you can infuse that ability.
Silver Chocobo: Offers final stats similar to Bunkerbeast but at a lower cost. It's also the best chocobo to race with in Serendipity.
Saboteurs:
- Black Chocobo, Chelicerata, Necrosis, or Dendrobium. The first three have the improved debuffing passive. Dendrobium is a cheaper alternative and in all other ways just as viable.
Synergists:
Amanojake: Notable only for infusion fodder learning all three of the en- spells which have high damage boosting potential.
Gahongas: Earliest monster you will encounter that has both Bravery and Faith although you might be struggling to maintain its development.
Yakshini: One of the better choices as your main offensive Synergist for a large portion of the game. It's fairly cheap to develop, relatively durable, and built for offense.
Purple Chocobo: Best choice for a level 99 Synergist but given the advantages of narrow specialization you may wish to keep other Synergists as well.
Medics:
Caterchipillar: Only natural bearer of the passive skill Resist Elements +30% and therefore makes for good infusion fodder.
Flanitor: Probably the most accessible source of both Cura and Esunada and learns Improved Cure 2.
Green Chocobo: Best candidate for a level 99 Medic: just be sure you infuse Esuna and Esunada from a Flanitor.
Best Answer
It really depends on what type of battler you are. For example, you may wish to trade-off Attack/Magic for an ability to increase the
Chain
quicker which can be very helpful in certain battles.However, the weapons with the highest base stats are:
Serah:
Arcus Chronica
which has 140ATK
and 200MAG
and costs $150,000 (although less with fragment ability). You needAdamantite
to buy this weapon off Chocolina (after end game) which you can get from Chocobo Racing inSerendipity
or by defeating Long Gui in theArchylite Steppe
and you must use two other weapons which you can get from defeating two of the quest bosses (Ochu and Immortal) in the same place under different weather conditions. You just speak to the guy by the weather machine to activate these quests.Noel:
In Paradisum
which has 200ATK
and 140MAG
and costs $150,000 and can be obtained in the same manner as Serahs items.Lastly, you can also buy the
Chaos Crystal
from Serendipity and give this to Hope in Academia 4XX AF and he will give you eitherOdinBlade
(Noel) orOdinBolt
(Serah) and you can buy whichever one you don't get from Serendipity (for 10,000 coins) or from Chocolina. These can have up to 220ATK/MAG
but it is dependant on the amount of fragments you have collected with 160 equalling the max 220 on the weapons.