When you first start PD2 you will have a penalty depending on the heist type compared to your level.
There is a table on this link which shows different values for heists based on level: http://payday.wikia.com/wiki/Reputation_(Payday_2)
Any XP / cash rewards are only for you. You and your crew will have different modifers such as Infamy bonus, XP repeat heist penalty, XP level penalty, bonus XP from perk deck, etc. Which was one of the reasons I stopped getting Dead Presidents, as it didn't benefit the crew.
You can avoid the XP reduction for repeating heists penalty by not repeating the same missions over and over, spread them out over lots of different missions. Once you get this negative modifier it takes a while to get rid of it. But if you do a Stealh job that can offset some of the lost XP.
Sources:
http://payday.wikia.com/wiki/Reputation_(Payday_2)
And nearly 1,000 hours gametime!
Here is a guide on how to complete the Framing Frame heist stealthily. I have included videos of each day demonstrating how the execute the plans but remember that each game has a variety of randomised elements which means you have to adapt the plan to your particular spawn.
Day One
Mission Objective
The Elephant wants you to frame a senator, you're going to do this by stealing paintings that have just been sold from an art gallery, framing them in frames with cameras fitted into them and selling them to the senator. The art gallery has up to nine paintings marked with red sold stickers stickers, get them.
You need to steal at least four paintings. Get the paintings from inside the art gallery to a van outside.
The Plan
The art gallery has a total of six guards, one of these guards will remain stationed at the front desk unless alerted, and another will remain in the camera room until you breach it.
You will need the following abilities between your crew:
- at least one crew member with the Dominate ability,
- at least one crew member with the Cleaner ability aced to dispose of bodies,
- a crew member with the ECM Overdrive ability aced to get into the security room
- a crew member with Catburglar is optional for the fall into the room with active lasers
It's best to also get the Camera Feeds asset, and position one of your crew (that isn't responsible for any of the above abilities) on the camera feeds to help mark the guards. Assign another of your crew to scout around on the roof, helping the two breaching the art gallery by marking cameras and guards.
One crew member can breach via the roof if you want but my favourite method of cleaning up the guards is to draw them towards the bathroom at the front of the art gallery (there is a pickable door outside on the way up to the roof) by activating the hand dryers. This allows you to pick off the first four guards one at a time without drawing too much attention to yourself. Bag these up and hide them in one of the cubicles.
Spot the camera in the first hall from the roof before running in, and start clearing up paintings. Throw the paintings up to the spotter on the roof and he can throw them over towards the van.
Move from room to room, spotting the cameras from the roof first until you reach the room that is blocked off by lasers and then exit the building.
Normally by this point you have enough paintings to fulfil the objective but if you want or need more you can have one of your crew members breach the last room from the roof while the two of your crew move the paintings to the van. The spotter on the roof remains in position to catch paintings.
To exit, kill the guard and quickly run over to the van before the pager times out (the Sprinter ability is good for this) and you'll get out without an escape.
If all goes well, you'll be in and out without triggering an alarm and you'll get an achievement - Painting Yourself Into a Corner.
Here is a video of day one being stealthed:
Day Two
Mission Objective
Get the paintings to the buyer, get the cash to the van.
The Plan
The plan is simple - get the paintings out of the back of your van, into a train car nearby that has a ringing phone in it. Answer the phone to start the deal with the buyer and he will request that you all get into the train car and throw the paintings out through the roof.
For each painting delivered, you will get a bag of cash. Don't throw the last painting out until you've got all of the bags of cash over to the door at the far end of the train car as doing so will start the next section of the mission. Get the cash out of the train car and head towards the getaway van - ensuring that any civilians who see you are controlled quickly, or several ECM jammers are used to stop anybody phoning the police.
If you happen to get all nine paintings on day one, you'll get an achievement once you've completed trading the bags - Big Deal.
Here is a video of day two being almost stealthed:
Day Three
Mission Objective
The objective of day three is to break into the senator's house, steal five of his personal gadgets that can be used to gain access to his desktop computer, use the computer to gain access to the vault, plant cocaine in the vault and (optionally) steal all of the gold.
The paintings you stole on day one have been fitted with cameras, which can be viewed using a laptop on the roof. During the first stage of the heist you will want one of your crew members watching these cameras constantly, marking guards and locating the senator's gadgets.
The Plan
You're going to break into the senator's house, take out the first four guards and answer their pagers - dispose of the bags on the roof near the start so that nobody will find them. The fifth guard will need shouting down. You can mix this up a bit - if you get an opportunity to shout down a guard in a part of the house that nobody else is going to go, or within a timeframe where the other guards will not be a problem, then do so.
You will need the following abilities between your crew:
- at least one crew member with the Cleaner ability aced to dispose of bodies,
- at least one crew member with the Dominate ability
There isn't a security room in the house so you can't directly take control of the house cameras. You can, however, melee them to break them and clear yourself a path to the vault.
Find the five gadgets and take them to the laptop on the roof, which will allow Bain to unlock the desktop computer in the office upstairs. At this point you'll need to assign a crew member to use the computer, as it is used to open the vault and also temporarily disable the lasers in the vault.
Once the vault is open, you'll need to turn off the lasers with the desktop computer - these will only stay off for around 15 seconds but they will beep several times before reactivating.
Once you've got the gold out to the vault it should be a simple case of transporting it all to the exit point on the roof. If all goes well, you'll be in and out without triggering an alarm and you'll get an achievement - I Wasn't Even There!
Here is a video of day three being stealthed:
Best Answer
In comparison to the other Bank Heist level used in the Bank Heist: Cash/Deposit Boxes/Gold heists and on Firestarter Day 3, the Go Bank has a minimal number of randomisations. The actual physical layout of the building doesn't change, however there are a variety of civilian, guards, and keycard spawn points.
The map consists of seven main areas;
It is possible that a GenSec armoured transport will be present in front of the bank at the start of the heist which will have an additional two guards sat in the front of the transport (which will require pager answers if killed) and some additional loot in the back of the transport.
There is a possibility for workers (general civilians in work uniforms) to spawn in various locations around the bank, the car workshop, and the store next to the bank. There are a minimal number of civilians walking around on the street, this seems to be two or one with a stationary civilian stood next to the benches outside the front of the bank;
The position of the cars in the front and the back of the bank do not seem to move, however most of them has the chance to spawn a keycard inside it and you will need two keycards if you wish to stealth this level. It is relatively easy to mask up at the start of the heist and work your way through the cars, through the buildings to the left and right of the bank, around to the back of the bank.
Inside the bank you will find between guards, civilians, a bank manager and an assistant bank manager/senior clerk. You will also find cameras. The cameras will either be in the back corridor running along the back of the bank, or in the main lobby area of the bank (or both). The bank is relatively open plan and the vault is in the lobby so you're going to need some crowd control regardless.
It is possible that the vault will be open as part of the spawn, and further possible that the manager and possibly guards will be inside the open vault.
You will need cable ties to take care of the civilians, or cleaner to get rid of the bodies. Additionally, there are a large number of randomised events that can occur both while stealthing the heist or while doing it loud, including;