Super Training is essentially EV training without having to look for specific Pokemon. Each training (HP, Attack, Defense, etc.) increases the corresponding EVs for your Pokemon.
The dark green part of the radial chart reflects your Pokemon's base stats. These cannot be changed and are the same for each Pokemon species. For example, the Mewtwo in that image, like most Mewtwos, has a high Special Attack base stat. The light green portion of the radial chart reflects your current stat distribution, accounting for EVs and level bonuses. The further from the center you get, the higher your stat is in that particular field.
The green bar on the right reflects the total amount of EVs that you have earned. Once your Pokemon fills out that bar, they will not be able to earn any more EVs, either through Super Training or battling other Pokemon. The green bar also affects how many points you get when you connect with shots in Super Training. The higher your bar, the more points, making it a necessity to have a higher green bar if you want to complete the higher levels of Super Training.
Super Training will not increase EVs for a single stat above 252.
Punching bags simply add more EVs. If you do really well in the Super Training (clear quickly), you can get better punching bags which give more EVs. For example, the Attack Bag S only gives 1 Attack EV while the Attack Bag L can give you 12 Attack EVs.
Best Answer
O-Powers can be thought of as skills used by the trainer instead of his/her Pokémon.
Unlike a Pokémon's PP, the trainer's energy restores over time. The amount of energy available to use an O-Power is represented by the number of orbs in the bottom bar.
O-Powers can level up when used often. Higher levels mean greater effect, but also greater costs to use.
It is currently unknown how many O-Powers there are in total, but here are the ones I've found so far:
New powers are given to you by a man calling himself
[...] Mr. Bonding, the expert on O-Powers.
He is usually found in hotels or Poké Centers.1: Including time spent in combat
2: Only active for the next battle. If more than one are used at once, the effects will be added progressively each turn, e.g: the Pokémon receives an Attack boost during round 1, then a Defense boost during round 2 and so on.
a: x% is 10% for level 1.
b: Cannot be given to others.